Imagine someone playing quake or the like. He makes an evil face, when he has to kill all the beasts which attack him.
He makes a war face with different styles.
So I suggest detecting war faces and capturing the best (with users consent) face. Additionally we can control the strength of the enemy. If the enemy tends to be too strong the user has an angry face.
Then the enemy plays a littlebit softer so the player does not get disappointed...
A Game can detect by face recognition who is gaming and load the saved game. So the little sister cant play with the game of her brother...
Technically, a 2Mpix cmos-camera should suffice. The DSP can help us with imageprocessing.
There is a nice video image processing library from intel hosted at sourceforge. but cant remember the name :-(
Comments welcome...
LuJa
He makes a war face with different styles.
So I suggest detecting war faces and capturing the best (with users consent) face. Additionally we can control the strength of the enemy. If the enemy tends to be too strong the user has an angry face.
Then the enemy plays a littlebit softer so the player does not get disappointed...
A Game can detect by face recognition who is gaming and load the saved game. So the little sister cant play with the game of her brother...
Technically, a 2Mpix cmos-camera should suffice. The DSP can help us with imageprocessing.
There is a nice video image processing library from intel hosted at sourceforge. but cant remember the name :-(
Comments welcome...
LuJa