Exophase
Nothing good will ever come of Exophase.
Thanks for the information notaz.
The FCEU standard renderer is probably just not that fast. NES games should rarely have more than a small number of mid-frame events spaced decently far apart (in fact, have to be several dot cycles just to allow spacing of multiple dot clocks), so a segmented scanline renderer using event timestamping or threading (so called "catch up" method) shouldn't be that much slower in usual cases.
The FCEU standard renderer is probably just not that fast. NES games should rarely have more than a small number of mid-frame events spaced decently far apart (in fact, have to be several dot cycles just to allow spacing of multiple dot clocks), so a segmented scanline renderer using event timestamping or threading (so called "catch up" method) shouldn't be that much slower in usual cases.