You're mixing things up. The whole discussion about different clocks not having any influence on the battery drain is about idling, but putting the CPU on heavy load on different clocks is a completely different story. If something only runs when the CPU is overclocked, it obviously stresses the CPU even more which means it will drain more energy.fusion_power said:Even if a program does only run overclocked, it has not a huge Battery drain.
NesEmu currently requires overclocking to 850MHz to run at full-speed. (Curiously, the speed the PND recommends is 600MHz, but this is actually too slow.)Mr B said:Somehow i don't think there will be as much effort put in to optimizing 8-bit NES as 64-bit, since the 8-bit one would play smoothly pretty much no matter what.
Of course it drains more energy but not so to much I guess. increasing the CPU at the factor 1.5 does not automaticly mean it also drains the batery at this factor.Letalis Sonus said:You're mixing things up. The whole discussion about different clocks not having any influence on the battery drain is about idling, but putting the CPU on heavy load on different clocks is a completely different story. If something only runs when the CPU is overclocked, it obviously stresses the CPU even more which means it will drain more energy.fusion_power said:Even if a program does only run overclocked, it has not a huge Battery drain.
Prometheus said:NesEmu currently requires overclocking to 850MHz to run at full-speed. (Curiously, the speed the PND recommends is 600MHz, but this is actually too slow.)
NesEmu currently requires overclocking to 850MHz to run at full-speed. (Curiously, the speed the PND recommends is 600MHz, but this is actually too slow.)
emcee said:Which I guess makes PocketNES seem that much more amazing. Full speed NES emulation with sound on the GBA's 16.78MHz processor.
eh, not really. The only thing not being used yet is the DSP, and I'm not sure there's a lot it would do to speed up emulation. That's not to say there isn't room for improvement, just that it will come in the form of software fixes, nothing to do with hardware acceleration or whatever you want to call it.Custom Processing Unlimite said:And that's not to say that OP is doing a bad job, just that they haven't "unlocked" all of what the hardware is capable of yet.
WizardStan said:eh, not really. The only thing not being used yet is the DSP, and I'm not sure there's a lot it would do to speed up emulation. That's not to say there isn't room for improvement, just that it will come in the form of software fixes, nothing to do with hardware acceleration or whatever you want to call it.Custom Processing Unlimite said:And that's not to say that OP is doing a bad job, just that they haven't "unlocked" all of what the hardware is capable of yet.
whereas some consoles that are less powerful than the pandora run the nes emulator more easily?Prometheus said:NesEmu currently requires overclocking to 850MHz to run at full-speed. (Curiously, the speed the PND recommends is 600MHz, but this is actually too slow.)
I don't see how the two are mutually exclusive. The NES emulator probably doesn't have a dynamic recompiler for the Pandora yet, which means it is doing emulation in the slowest possible way. Nothing magic about the hardware is going to change that, just someone taking the time to write an ARM recompiler.ahahah said:so how do you explain this prometheus quote:
whereas some consoles that are less powerful than the pandora run the nes emulator more easily?Prometheus said:NesEmu currently requires overclocking to 850MHz to run at full-speed. (Curiously, the speed the PND recommends is 600MHz, but this is actually too slow.)
ahahah said:so how do you explain this prometheus quote:
whereas some consoles that are less powerful than the pandora run the nes emulator more easily?Prometheus said:NesEmu currently requires overclocking to 850MHz to run at full-speed. (Curiously, the speed the PND recommends is 600MHz, but this is actually too slow.)