P panu Still Fresh Joined Jun 14, 2006 Messages 26 Jul 26, 2006 #1 Does duke2x support mods?If it does how do I run them?Do I have to create a launcher script for each mod like in 2xQuake?
Does duke2x support mods?If it does how do I run them?Do I have to create a launcher script for each mod like in 2xQuake?
Lobo Active Member Joined May 9, 2006 Messages 527 Jul 27, 2006 #2 I haven't actually tried (more of a Doom man myself) but I would imagine that mods like user maps are supported. I also presume you would indeed need to do a little script to "pass" them to Duke2x (you do with Doom anyway).
I haven't actually tried (more of a Doom man myself) but I would imagine that mods like user maps are supported. I also presume you would indeed need to do a little script to "pass" them to Duke2x (you do with Doom anyway).