finty
what is this
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I don't know so much about uninsterested as simply an idea they hadn't come across before. But I suspect, as Skeezix says, once they find the Xforge3D engine isn't available, I doubt they'll bother. Which is a shame...diablo2 posted on Jul 2 2004 at 03:30 PM said:they don't sound to interested though![]()
I wouldn't be TOO jealous. They say that the framerate gets choppy when you use full screen mode. The levels are empty looking. Plus you can beat the game in 30 minutes! A complete ripoff for $30.00 Bah..finty101 posted on Jul 2 2004 at 03:26 PM said:As you all may know Duke Nukem Mobile recently got its release on the Zodiac, I was looking at the screens and feeling a bit jealous, so I emaied MachineWorks (The Game makers).
Heres what I sent them:
Dear MachineWorks NorthWest,
I am wondering if you have considered porting Duke Nukem Mobile for Tapwave to the GamePark GP32 handheld console? You can find information about this console a www.gbax.com. I am sure it would be capable of Duke Nukem, with a few cut downs.
Fionntan McNeice.
And heres what they replied:
Dear Sir,
we have not considered a GP 32 version.
We will investigate.
- Machineworks
So thats a no then :lol: , ah well you would never know.
It could but it would have to be ported. Yes it commercial. Since it runs on cellphones the GP 32 could run it.finty101 posted on Jul 2 2004 at 04:09 PM said:Could the gp32 not run the XForge Engine? Or is it a commercial product?
is that complete yet?vader posted on Jul 2 2004 at 11:26 AM said:There is yeti 3d engine.![]()
what???finty101 posted on Jul 2 2004 at 06:33 PM said:(sorry no gp32 to test it on)
What? I have no gp32 to test it on :huh:wolly_wotsit posted on Jul 2 2004 at 06:41 PM said:what???finty101 posted on Jul 2 2004 at 06:33 PM said:(sorry no gp32 to test it on)