Does someone try port http://mupen64.emulation64.com/ and have 1 or 2 fps? I now it stupid, but maybe...
Epicenter posted on Oct 28 2006 at 03:03 PM said:#7, Despite the name, food stamps are NOT edible.
Just out of curiosity, which did you try to compile, 1964?icurafu posted on Oct 29 2006 at 09:04 AM said:If PJ64 is too grunty, try corn with mario64.
btw, who compiled the n64 emulator? I tried and failed last year.
Yono posted on Oct 30 2006 at 11:35 AM said:Just out of curiosity, which did you try to compile, 1964?icurafu posted on Oct 29 2006 at 09:04 AM said:If PJ64 is too grunty, try corn with mario64.
btw, who compiled the n64 emulator? I tried and failed last year.
I'm pretty sure that TinyGL is in the qnx port source, which was included with the distro. Lets see... http://mupen64.emulation64.com/mupen64-004-qnx-tar.gzicurafu posted on Oct 29 2006 at 09:02 PM said:Yono posted on Oct 30 2006 at 11:35 AM said:Just out of curiosity, which did you try to compile, 1964?icurafu posted on Oct 29 2006 at 09:04 AM said:If PJ64 is too grunty, try corn with mario64.
btw, who compiled the n64 emulator? I tried and failed last year.
mupen64 - Honestly, I'm a great software engineer, but I suck with compilers.
I was using TinyGL and trying to hack the opensource graphics plugin to work with it.
There is a software plugin where the source was released, but I was unable to find the source.
Anhaedra posted on Oct 30 2006 at 07:32 AM said:Wasn't there some talk a while back about emulating the games instead of the actual system? Isn't that what corn did?
plounted posted on Oct 30 2006 at 01:23 PM said:Anhaedra posted on Oct 30 2006 at 07:32 AM said:Wasn't there some talk a while back about emulating the games instead of the actual system? Isn't that what corn did?
i thought about this too.
like if someone made a specific ocarina of time engine that spent all resources emulating this rom.
Then you'd just be writing an interpreter for the data files. Judging from previous experience working with Japanese games, I also doubt the game code and data are sufficiently separated to make this task trivial.plounted posted on Oct 30 2006 at 07:23 AM said:i thought about this too.
like if someone made a specific ocarina of time engine that spent all resources emulating this rom.