Pickle
Mega GP Mania
see last post
I use Visual Studio to edit the code and invoke makefiles when I do a "build". Manually maintaining the makefiles is not too burdensome in my opinion.Pickle said:Does anyone have a working IDE? Codeblocks (nightly builds) or C++ VS 2005 Express?
The wiki's guides havnt worked for me. All of the cross complied toolkits work from make files.
I really dont want to go back to the GP sdk.
Dzz said:I use Visual Studio to edit the code and invoke makefiles when I do a "build". Manually maintaining the makefiles is not too burdensome in my opinion.Pickle said:Does anyone have a working IDE? Codeblocks (nightly builds) or C++ VS 2005 Express?
The wiki's guides havnt worked for me. All of the cross complied toolkits work from make files.
I really dont want to go back to the GP sdk.
This might be a good idea, i might be able to use the ones generated by devc++. This would at least get me onto the community cross compiler.
Yes, I had it setup with Code:Blocks (in fact, I wrote the first version of the setup in the Wiki). Here is the cheat version, it is Code::Blocks + DJWillis DevkitGP2X + SDL test code preconfigured. Make sure you read the readme regarding getting rid of your old Code::Blocks settings in %APPDATA%.Pickle said:Does anyone have a working IDE? Codeblocks (nightly builds) or C++ VS 2005 Express?
The wiki's guides havnt worked for me. All of the cross complied toolkits work from make files.
I really dont want to go back to the GP sdk.
yaustar said:Yes, I had it setup with Code:Blocks (in fact, I wrote the first version of the setup in the Wiki). Here is the cheat version, it is Code::Blocks + DJWillis DevkitGP2X + SDL test code preconfigured. Make sure you read the readme regarding getting rid of your old Code::Blocks settings in %APPDATA%.Pickle said:Does anyone have a working IDE? Codeblocks (nightly builds) or C++ VS 2005 Express?
The wiki's guides havnt worked for me. All of the cross complied toolkits work from make files.
I really dont want to go back to the GP sdk.
http://www.sendspace.com/file/3eshvr
Once I get a number of people confirming it works, I clean it up and try to add a PC compile etc to it and make it more 'complete'.
thank you I will give this a shot.
Pickle said:yaustar said:Yes, I had it setup with Code:Blocks (in fact, I wrote the first version of the setup in the Wiki). Here is the cheat version, it is Code::Blocks + DJWillis DevkitGP2X + SDL test code preconfigured. Make sure you read the readme regarding getting rid of your old Code::Blocks settings in %APPDATA%.Pickle said:Does anyone have a working IDE? Codeblocks (nightly builds) or C++ VS 2005 Express?
The wiki's guides havnt worked for me. All of the cross complied toolkits work from make files.
I really dont want to go back to the GP sdk.
http://www.sendspace.com/file/3eshvr
Once I get a number of people confirming it works, I clean it up and try to add a PC compile etc to it and make it more 'complete'.
thank you I will give this a shot.
UPDATE: this worked fine! This isnt the nightly build version is it? That was the version I tried to use with the wiki stuff, maybe it doesnt work exactly the same.
Pickle said:thank you I will give this a shot.
UPDATE: this worked fine! This isnt the nightly build version is it? That was the version I tried to use with the wiki stuff, maybe it doesnt work exactly the same.
Yep, it is last Friday's nightly build IIRC. C::B have changed the interface since I last wrote the guide which is slightly annoying.
yaustar said:hmm i saw in the other thread you put up the source code that worked, maybe Ill try the WIKI again and see if the source code makes a difference.Pickle said:thank you I will give this a shot.
UPDATE: this worked fine! This isnt the nightly build version is it? That was the version I tried to use with the wiki stuff, maybe it doesnt work exactly the same.
Yep, it is last Friday's nightly build IIRC. C::B have changed the interface since I last wrote the guide which is slightly annoying.
What do you have in mind to use for the windows side in terms of GCC?
That should be fairly easy to get working, if im correct put to the bin's set up the lib,include folders.yaustar said:MinGW.
If your not aware I think the Lazy Foo SDL tutorials have a setup for mingw/codeblocks/SDL already, although I think when i looked at it it wasnt the nighly build.yaustar said:Yeah, CodeBlocks is actually pre configured to use MinGw as the GCC compiler. The 'hard' part is dealing with the SDL libraries and setting up the template for use.
I spent a little bit time on the windows side, im hitting road blocks on the un-compiled libraries, such as sdl_gfx and freetype.yaustar said:Yeah, CodeBlocks is actually pre configured to use MinGw as the GCC compiler. The 'hard' part is dealing with the SDL libraries and setting up the template for use.
This is why this is the 'hard' partPickle said:I spent a little bit time on the windows side, im hitting road blocks on the un-compiled libraries, such as sdl_gfx and freetype.
I removed those flags from the linker and the strange thing that happended was -lSDL couldnt be found by LD, but it seemed to find sdl_image, sdl_ttf. I modified the paths in the GCC compilier settings??
I guess to get where im at I installed mingw, i used the mingw devel lib for SDL, and i used the VC8 (it appears this can be used) for all of the other precompiled SDL libs. I tried compiling sdl_gfx but i ran into the same library problems above.
I was also wondering if you have the built-in SDL project set up and if it works for you.
yaustar said:This is why this is the 'hard' partPickle said:I spent a little bit time on the windows side, im hitting road blocks on the un-compiled libraries, such as sdl_gfx and freetype.
I removed those flags from the linker and the strange thing that happended was -lSDL couldnt be found by LD, but it seemed to find sdl_image, sdl_ttf. I modified the paths in the GCC compilier settings??
I guess to get where im at I installed mingw, i used the mingw devel lib for SDL, and i used the VC8 (it appears this can be used) for all of the other precompiled SDL libs. I tried compiling sdl_gfx but i ran into the same library problems above.
I was also wondering if you have the built-in SDL project set up and if it works for you.
I have had the whole thing working before during Uni but haven't had a chance to try this since my last reply.
Yeah, i know.....
Well let me know if you do try and where you get, Im going to try to later.
It would be nice to get this working for everyone to use. No need for everyone to recompile everything.
Pickle said:yaustar said:This is why this is the 'hard' partPickle said:I spent a little bit time on the windows side, im hitting road blocks on the un-compiled libraries, such as sdl_gfx and freetype.
I removed those flags from the linker and the strange thing that happended was -lSDL couldnt be found by LD, but it seemed to find sdl_image, sdl_ttf. I modified the paths in the GCC compilier settings??
I guess to get where im at I installed mingw, i used the mingw devel lib for SDL, and i used the VC8 (it appears this can be used) for all of the other precompiled SDL libs. I tried compiling sdl_gfx but i ran into the same library problems above.
I was also wondering if you have the built-in SDL project set up and if it works for you.
I have had the whole thing working before during Uni but haven't had a chance to try this since my last reply.
Yeah, i know.....
Well let me know if you do try and where you get, Im going to try to later.
It would be nice to get this working for everyone to use. No need for everyone to recompile everything.
Holy Crap, I was able to compile SDL_gfx. One down.