creepy
Still Fresh
I'm just starting to develop for the GP32 so I wondered how you guys test your games.. When I try to hunt down an error in the code I often find myself changing a bit, compiling, copying to SMC, putting SMC in the GP and so on.. I know that that the Gamepark SDK supports compiling the GP code to a native W32 app, but I'd rather use DKA than MSVC. Or is there perhaps any way to test the code using the SDT? I received the ARM CD some weeks ago, it has to be here somewhere.. :unsure:
Any help will be appreciated!
Any help will be appreciated!