Heh...BenT said:The latest version of Cube 2 uses GLSL shaders for some of the cooler effects. While the PowerVR support shaders, I'd put money on it not being able to handle GLSL (at least to a degree that all cube2 maps run decently!).
Cube2 can run without shaders but at that point, it doesn't have the "glitz" of ioquake3.
--BenT
Kind of weakens the unit to not have the drivers for the 3D support. I suspect that it'll have them available for usicurafu said:Pandora has OpenGL ES 2.0 hardware. I understand that the ES 2.0 driver may not be available yet.
If it is, then it'd be a separate driver set. ES 2.0 is not a superset of ES 1.1 like with OpenGL versions- they're differing beasts.icurafu said:The device supports 1.1 and 2.0. So I would assume that 1.1 is there.
Cheers for the clarification BenT. I wonder if they're going to update the mod to use the new engine soon? that would be sweet.BenT said:Assault Cube uses the original Cube engine, and as such is 2D only in that you cannot have bridges & tunnels over one another. That said, it's pretty good - like Doom was
--BenT
(apologies in advance if I am misunderstanding) Can you convert the mouse input to touchscreen? With that and the keyboard, editing should be a breeze.BenT said:[*]Whilst the game part of Cube 2 is easily converted to use the dpad & analog sticks (or should be); there will be difficulty in porting the map editing functionality. This would be really worthwhile as cooperative editing via WiFi on the handset would be just awesome!