Miner49er
Active Member
Hi there folks!
I have recently returned to hacking together a game for (primarily) the Pandora. However, I'm concerned or am wondering if I should be concerned about the cpu usage of my game...it's running at between 50% and 75%!! This is clocked at 500Mhz.
On my desktop it runs at 4% (it's an i5 or something like that - pretty good cpu)
So firstly should I care about this? I would like to know the cpu usage of other games out there but many don't run in a window so I can't use 'top' to watch and I haven't got around to logging the usage. Do any other developers bother to look at such details? Or is the philosphy "as long as it looks good, I don't care?"
Perhaps some folks have suggestions on how to optimise (I haven't really tried to optimise yet). I'm using SDL for graphics and drawing to several screen size off-screen buffers (this I may optimise...but will go back to simpler code if it has no effect)
well, any ideas/thoughts/suggestions would be well appreciated
cheers guys,
m
I have recently returned to hacking together a game for (primarily) the Pandora. However, I'm concerned or am wondering if I should be concerned about the cpu usage of my game...it's running at between 50% and 75%!! This is clocked at 500Mhz.
On my desktop it runs at 4% (it's an i5 or something like that - pretty good cpu)
So firstly should I care about this? I would like to know the cpu usage of other games out there but many don't run in a window so I can't use 'top' to watch and I haven't got around to logging the usage. Do any other developers bother to look at such details? Or is the philosphy "as long as it looks good, I don't care?"
Perhaps some folks have suggestions on how to optimise (I haven't really tried to optimise yet). I'm using SDL for graphics and drawing to several screen size off-screen buffers (this I may optimise...but will go back to simpler code if it has no effect)
well, any ideas/thoughts/suggestions would be well appreciated
cheers guys,
m