Hi
I'm trying to create a backend for mp3 playback capability. The goal is to to have mp3 playback using key bindings and to simplify things it will only play MP3s stored at Memory_Card_Slot_1\Muisic. Meaning in game/mini menu or XFC you only press
Left trigger + 1 = Plays/pauses
L trigger + 2 or 3 = previous and next
And it will start playing. Hopefully this will mean whatever app your in you can kick start mp3s relatively easy.
CMUS installs to the NANd and only takes up ONE mb of space.
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,251
Thing is it doesn't seem to be working at the moment. Can someone see what's up with and possibly fix it?
How would I implement this? Would a startup script in linux be the way forward? I'm open to using another applilcation but I thought as CMUS installs to NANd it would be easiest to implement. I'm a pretty newb programmer but I'm a pretty quick learner but still could use a hand in implementing this.
I'm trying to create a backend for mp3 playback capability. The goal is to to have mp3 playback using key bindings and to simplify things it will only play MP3s stored at Memory_Card_Slot_1\Muisic. Meaning in game/mini menu or XFC you only press
Left trigger + 1 = Plays/pauses
L trigger + 2 or 3 = previous and next
And it will start playing. Hopefully this will mean whatever app your in you can kick start mp3s relatively easy.
CMUS installs to the NANd and only takes up ONE mb of space.
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,251
Thing is it doesn't seem to be working at the moment. Can someone see what's up with and possibly fix it?
How would I implement this? Would a startup script in linux be the way forward? I'm open to using another applilcation but I thought as CMUS installs to NANd it would be easiest to implement. I'm a pretty newb programmer but I'm a pretty quick learner but still could use a hand in implementing this.
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