Pickle
Mega GP Mania
This was a straight forward recompilation of the GP2X version (although if anyone ever tried to compile it again it does not work with complier option -O2, this messes up the episode variable in the graphics latch, somehow it gets reset to 0)
Anyway, with my wiz and current fw this game is super slow, slower than the GP2X which is mind blowing.
My initial guess is that the SDL has the gph fix for the rotation. I remember WarmFluffyUK saying that there was a huge performance drop with it. Wolf4SDL also seems to have a 50% drop too, it just performs well enough to mask it.
That said if anyone is running with older firmware and it playable i would love to know (although the older SDL didnt work with 8 bit mode , cant win either way )
That said, WarmFluffyUK also mentioned gph was coming out with the opengl rotation method. Shouldnt that info been made available by now. Wasnt there supposed to be some website explaining everything.
Someone with direct contact needs to bring it up again.
Its becoming frustrating to have to develop around gph SDL problems like...
320x200 doesnt work right, I would guess anything other than 320x240 will cause problems
11025 (and possibly other lower values) crashes the dsp sound driver
massive speed decrease
While im at it 3d isnt the greatest right now, flicker is gone, but ive got a bad 90 rotation occuring. Unfortunately my contact with GPH through gp32x has stopped (before the forum upgrade). Many missing textures and what not.
Anyway, with my wiz and current fw this game is super slow, slower than the GP2X which is mind blowing.
My initial guess is that the SDL has the gph fix for the rotation. I remember WarmFluffyUK saying that there was a huge performance drop with it. Wolf4SDL also seems to have a 50% drop too, it just performs well enough to mask it.
That said if anyone is running with older firmware and it playable i would love to know (although the older SDL didnt work with 8 bit mode , cant win either way )
That said, WarmFluffyUK also mentioned gph was coming out with the opengl rotation method. Shouldnt that info been made available by now. Wasnt there supposed to be some website explaining everything.
Someone with direct contact needs to bring it up again.
Its becoming frustrating to have to develop around gph SDL problems like...
320x200 doesnt work right, I would guess anything other than 320x240 will cause problems
11025 (and possibly other lower values) crashes the dsp sound driver
massive speed decrease
While im at it 3d isnt the greatest right now, flicker is gone, but ive got a bad 90 rotation occuring. Unfortunately my contact with GPH through gp32x has stopped (before the forum upgrade). Many missing textures and what not.