I've actually been playing around on the GameBoy the past few days. It's not really much of a Z80 in there, so there are a lot of missing opcodes (very useful ones like lddr) and half the registers, but it is a really nice design and fun to work with . Of course, there's no chance of having a decent high level language on it - to get good results, you need to use ASM.
There's this for anyone interested in doing NES devving. It should simplify the development process somewhat but you would still need to know what you were doing.
I disagree - newer consoles don't even seem to have any real way of doing 2D any more. On the Gamecube, there is a framebuffer but it isn't RGB and it's a real pain to get anything looking nice out of it.
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