Not trying to just open 100 topics about castaway, but the announcement one is so very full...
I'm not sure if this is the emulator, or the way ST joysticks work, but when I'm using the joystick I have two "weird" things happening... 1) when I press in a direction, the character continues going in that direction even when I've released the joypad and 2) I can't seem to fire continuously by hitting the B key to fire... I have to move the character between fires (i.e. fire, move, fire, move, etc.)
The two games I've played the most and that have these issues are Ghouls 'n Ghosts and Shinobi.
Overall, an AWESOME emulator, thank you very much for your hard work... this isn't complaining (heck, it may be this way on the ST), but merely bug-finding for an early release!
Lastly, two suggestions for the emulator (future features, some people have suggested at least one of these):
A - Gamma control, its fairly dark. Not sure how hard this is, I know Rlyeh added it to his MSX emu and may be able to give advice on the coding of it if needed.
B - An easy key combination to switch between a low and high frameskip (such as switching between 2 and 25 by hitting R+Start or something)... this would make it easy to speed up the decrunching times.
Thanks again for your hard work!
I'm not sure if this is the emulator, or the way ST joysticks work, but when I'm using the joystick I have two "weird" things happening... 1) when I press in a direction, the character continues going in that direction even when I've released the joypad and 2) I can't seem to fire continuously by hitting the B key to fire... I have to move the character between fires (i.e. fire, move, fire, move, etc.)
The two games I've played the most and that have these issues are Ghouls 'n Ghosts and Shinobi.
Overall, an AWESOME emulator, thank you very much for your hard work... this isn't complaining (heck, it may be this way on the ST), but merely bug-finding for an early release!
Lastly, two suggestions for the emulator (future features, some people have suggested at least one of these):
A - Gamma control, its fairly dark. Not sure how hard this is, I know Rlyeh added it to his MSX emu and may be able to give advice on the coding of it if needed.
B - An easy key combination to switch between a low and high frameskip (such as switching between 2 and 25 by hitting R+Start or something)... this would make it easy to speed up the decrunching times.
Thanks again for your hard work!