skeezix
Internal Development
Or is everyone happy with the current manual frameskip system?
jeff
jeff
frolik posted on Oct 28 2004 at 04:08 AM said:I say a big YES! it would make it soooo much better, and I wonder if it would help keep the music constant as it sometimes sounds like someones winding it up...
when yoyo added autofs to opensnes it made it much better
ps... erm... any chance you could enhance the gamma while your there?
A gamma option for non-FLU/BLU GPs should be more important, right?Shirohagen posted on Oct 28 2004 at 09:00 AM said:I must say that I was really impressed with the display etc when I got my BLU so don't muck about with the gamma, maybe put in an option for FLU users or something as I'm happy with it as it is on my BLU.
skeezix posted on Oct 28 2004 at 01:07 PM said:I do need to look into a brightness function; the existing one was a cheap hack I think .. it was trying to be fast (per pixel colouring is tough to be fast on), but in the end dind't work out really well I guess; it worked out for the games I cared about
I suppose when the emu sets various colour sin the palette, perhaps I should just alter what it sets, so that its not a per pixel calculation. If it sets a dark colour, I could use a lighter colour. The trick is trying to scale them all so it looks better.
ie: I was just bumping colours up in the palette; if its RGB, I just increased each up a notch.. as oyu can see, once things get closer to the top of RGB they go to *white* whichis why things tended to gray out.
If somethign is RGB(5,0,0) when it scales I guess it should stay as (7,0,0) perhaps and likely does.
But if something is RGB(5,2,2) and you scale it.. should it become (8,4,4) say? At this point you see the red brightened, but also the other guys so it starts to be reddy-gray I'd guess. PErhaps I'm scaling incorrectly.. I'll have to experiment.
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