hdonk
Active Member
- Joined
- Sep 12, 2008
- Messages
- 572
Good news! I've finally finished porting CaPriCe32 over to OpenGL ES 2.0 using the emulated environment. I've also moved the palette lookups in to texture lookups in OpenGL.
Bad news! I can't get any GL to run on my beagleboard so I can't test it to see how the performance now stacks up.
Anybody managed to work around this problem yet? :
> gles1test1
'eglInitialize' returned egl error 'EGL_BAD_ALLOC' (0x3003)
> strace gles1test1
......
open("/dev/pvrsrvkm", O_RDWR) = 3
ioctl(3, 0xc01c670c, 0xbecbe864) = 0
ioctl(3, 0xc01c6700, 0xbecbe7a4) = -1 EFAULT (Bad address)
write(2, "\'eglInitialize\' returned egl err"..., 60'eglInitialize' returned egl error 'EGL_BAD_ALLOC' (0x3003)
) = 60
It looks like a mismatch between the OpenGL driver & the powervr module, but don't quote me on it.
Bad news! I can't get any GL to run on my beagleboard so I can't test it to see how the performance now stacks up.
Anybody managed to work around this problem yet? :
> gles1test1
'eglInitialize' returned egl error 'EGL_BAD_ALLOC' (0x3003)
> strace gles1test1
......
open("/dev/pvrsrvkm", O_RDWR) = 3
ioctl(3, 0xc01c670c, 0xbecbe864) = 0
ioctl(3, 0xc01c6700, 0xbecbe7a4) = -1 EFAULT (Bad address)
write(2, "\'eglInitialize\' returned egl err"..., 60'eglInitialize' returned egl error 'EGL_BAD_ALLOC' (0x3003)
) = 60
It looks like a mismatch between the OpenGL driver & the powervr module, but don't quote me on it.