Squirrel61
Member
Thanks for your reply!
Pickle said:First you mentioned the VK (virt keyboard), its all button driven it doesnt react to the touchscreen if thats what you were expecting to do.
Indeed that's what I was expecting. Probably I'm pre-occupied, but with "key mapper", I expect something that maps keys to buttons and with "virtual keyboard" I expect something that emulates an onscreen keyboard, be it joystick selectable (eg. like the one in vice or frodo) or touchscreen selectable. Making the full keyboard accessible in some way could greatly improve the usability of dosbox, since it's pretty hard to "type" sentences (like in text adventures) with only a limited number of keys available.
QUOTE
Pretty much you map a key to turn it on and start turns it off.
Getting back to the menu can be done a number of ways
First to tell dosbox to quit you can:
1. Exit the game normally and have an exit command in your autoexec section of the dosbox.conf to terminate dosbox
2. Theres a built in mapper action that can be mapped to a button that can terminate dosbox in whatever state its in,
Once dosbox has terminted there are two ways to start up gmenu2x
1. Set your icon in gmenu2x to restart itself (I use this method)
2. Put the commands yourself in the mygame.gpe script
Any more questions just fire away,
I will look into it and try to make a convenient mappper. However, a full overview of all special mappings would greatly improve the readme in my opinion. Like the good old ASCII tables
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