iignotus The one and only Joined Aug 18, 2005 Messages 2,719 Website gp2xdev.no-ip.org Sep 2, 2005 #2 Port from/to what (idk which is the Mac), and do you have the source.
yaustar UK GP32 & GP2X Owner Joined Oct 18, 2003 Messages 2,714 Location UK Website Visit site Sep 2, 2005 #4 Mac -> gp32. In a nut shell, rewrite any code that is platform specific to work on a new platform. Eg graphics/sound/control engine.
Mac -> gp32. In a nut shell, rewrite any code that is platform specific to work on a new platform. Eg graphics/sound/control engine.
iignotus The one and only Joined Aug 18, 2005 Messages 2,719 Website gp2xdev.no-ip.org Sep 3, 2005 #5 Then I don't see why you shouldn't be able to, as long as the game isn't 3D or complex or something. Have you tried compiling an fxe yet?
Then I don't see why you shouldn't be able to, as long as the game isn't 3D or complex or something. Have you tried compiling an fxe yet?
Hooka That Guy! Joined Jul 19, 2003 Messages 1,746 Age 42 Location Canada Website Visit site Sep 3, 2005 #6 Check out Mr. Spiv's GP32 page for mac devkit, ect.