Hi all,
I recently bought a GP2X and started deving the same day the package arrived. I've been using SDL for quite some time now, So I felt pretty confident when I started. Sure enough, within a few hours I had everything set up and the first few squares where blitting happily across my screen.
Then I wanted to try the SDL_gfx library. As I have never used it for earlier programs (always did my rotating using openGL) I expected it to work along the lines of the other SDL libs. I had some linking problems for my windows version, so I included SDL_rotozoom into my project. It works fine when I run the exe, but problems occur when I try to run the .gpe on my GP2X.
My program runs fine when I do not use any SDL_gfx methods, when I do use them, the program only crashes (screen goes black) on my GP2X.
I hope you guys can help me figure out where this goes wrong, as I find this a very difficult problem to solve.
thanks in advance,
Atgast
I recently bought a GP2X and started deving the same day the package arrived. I've been using SDL for quite some time now, So I felt pretty confident when I started. Sure enough, within a few hours I had everything set up and the first few squares where blitting happily across my screen.
Then I wanted to try the SDL_gfx library. As I have never used it for earlier programs (always did my rotating using openGL) I expected it to work along the lines of the other SDL libs. I had some linking problems for my windows version, so I included SDL_rotozoom into my project. It works fine when I run the exe, but problems occur when I try to run the .gpe on my GP2X.
My program runs fine when I do not use any SDL_gfx methods, when I do use them, the program only crashes (screen goes black) on my GP2X.
I hope you guys can help me figure out where this goes wrong, as I find this a very difficult problem to solve.
thanks in advance,
Atgast