Best Bor Mods?


I cant get it to work, i dunno why.

I have just installed Turtles and thats good.
 
Megaman and the official one both play brilliantly...

The X-Men mod feels a touch... samey; lots of enemies, but not much variation in them, but it runs ok - or at least, it did back in beta 0.2.
VOR GP32 demo is great - no music, but there are sound effects, and its possibly the best thing around for testing the new sprite engine. There's one point where I had probably 8 enemies on at once with no slowdown - which is darn good :)

I haven't been able to get the original (i.e. with music) Castlevania/VOR-PC demo/Nintendo vs Sega mods working yet, though I'm not sure why. TNMT likewise doesn't. Though bear in mind for all of those I've been using original paks, not modified, so modified ones (which have been stripped of music for size benefits) would probably play brilliantly. But I'm a perfectionist.


That said, I would love it if a future release had the ability to replace music with mods stored in the BORdata dir on a per-game basis (possibly outside of the .pak file)
 
I played the full version and its is the best. Sounds and music adds a little bang into gaming. But 54mb, that's just crazy!
 
WOW This beta 5.1 is amazing!
Now my VOR_PC demo (31 mgs - 2 players char, BOSS, a lot of sounds and nice music) is working! But you must use some trick to make it load!
I dont know why works but i unpack my bor.pack with paxplode and make 3 fake shadow6.gif (using copy/paste) (found it at BOR\data\sprites) and rename them to:
shadow61.gif
shadow62.gif
shadow63.gif

Then i repack my mod to bor.pak with makepack.bat/packer.exe and it runs perfect!

You can found my VOR_PC_DEMO HERE
Right-click links found at this page and save as...

By the way... put SPEED (in packlist.tst) to 1800 to get real speed of my mod and make sounds mach with animation
Make sure to raise sound effect volume (in options) to 104 (or more).

Byes!
 
forgive my stupidity,but all i'd have to do is put the mod on my SMC? surely it'd need something else as well (and i again apologise for my utter stupidity)
 
Hokutoy posted on Apr 23 2004 at 12:24 AM said:
I dont know why works but i unpack my bor.pack with paxplode and make 3 fake shadow6.gif (using copy/paste)
Then i repack my mod to bor.pak with makepack.bat/packer.exe and it runs perfect
Ive createt a batch file that do this for you, unzip the zip in the dir where you have vor.cdi or bor.pak and run the batch file, maybe it work for other currently not working mods to, havnt tryd it

ps: the dir have to be calld "VOR1"

download in the bor beta thred: http://www.gp32x.de/board/index.php?act=S...=180#entry99041
 
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loki valhalla posted on Apr 23 2004 at 09:40 AM said:
forgive my stupidity,but all i'd have to do is put the mod on my SMC? surely it'd need something else as well (and i again apologise for my utter stupidity)
put the fxe in GPMM
put the mod in GPMM\BORDATA
edit the paklist.txt file to requirements

done.
 
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