Just wondering if anyone was porting OpenBOR for the GP2X before i start to look into it more ?
F Flexinoodle Member Joined Nov 17, 2005 Messages 129 Dec 4, 2005 #1 Just wondering if anyone was porting OpenBOR for the GP2X before i start to look into it more ?
skeezix Internal Development Joined Mar 11, 2003 Messages 8,070 Website www.codejedi.com Dec 4, 2005 #2 I don't think anyone is on top of it; it shoudl be a good 30-min port whenever I get my gp2x, I can whip it up if no one else does it by then. jeff
I don't think anyone is on top of it; it shoudl be a good 30-min port whenever I get my gp2x, I can whip it up if no one else does it by then. jeff
F Flexinoodle Member Joined Nov 17, 2005 Messages 129 Dec 4, 2005 #3 Your a diamond I,m gonna start workin on a mod
F Funkmeister_Smith Still Fresh Joined Dec 4, 2004 Messages 41 Dec 4, 2005 #4 Hi. Would it be possible to port the latest version of OpenBOR? Just alot of new mods are going down that route & they aren't backward compatible. And also, on the GP32 version, it didn't play title & scene music due to memory (or lack of it!), but will this be do-able in a GP2X version? Cheers!
Hi. Would it be possible to port the latest version of OpenBOR? Just alot of new mods are going down that route & they aren't backward compatible. And also, on the GP32 version, it didn't play title & scene music due to memory (or lack of it!), but will this be do-able in a GP2X version? Cheers!
V Vimacs Don't be evil! Joined Oct 23, 2003 Messages 5,762 Age 37 Location Germany Website Visit site Dec 4, 2005 #5 memory shouldnt be a (big) issue anymore at gp2x