Mega GP Mania
skeezix said:I'm jotting these ideas down in my todo-lists, but it'll be awhile as I've got a lot on the go.
I've always thought it could get out of control when against a healing opponent; an idea I had was always to have a certain minimum amount of damage always get through, but that didn't feel right either; it might be the best way is to just make it so the opponent cannot be a pure-healer (except perhaps in player2player head to head), but creeps with healing sidfe effects would be okay provided its not out of control.
Ahhh, balancing, what a PITA
Maybe you should have a moving absolute limit for health, like if a player is damaged the total hp that can be recovered would be lowered.
For example say a player has 50 hp and takes 10 hp of damage, and 5 that was permanent. So the total would be lowered to 45, so when the player healed it would only heal from 40 to 45.
This also might help speed games along.
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