skeezix
Internal Development
Its proven pretty solid on my caanoo and a couple others I've tried it with, so I think we're good to go here; if not, let me know
BattleJewels is an original game I made about 3.5 years ago; its a combination of gem-games like Bejewelled with RPG and Action components -- you play the jewels head to head with an opponent of similar level to yourself (with different class and gearout), and as you defeat opponents you earn experience points based on how you performed. As you gain experience, you level up, and in doign so may buy additional skills and spells (from your class, or others at a higher price), and may spend gold earned in the game on new gear at the store. For instance, as you clear 'skulls' (causing direct damage to opponent's hitpoints, their life decreases; they may in turn cast healing spells (if they have any), or attack you with spells or play the gem skulls back at you. ie: Some classes have 'stealth' (hiding them so you can't hit them), or can cast damage spells or healing spells. The coloured jewels in the playfield when cleared by matching provide mana (or gold or other effects), for casting spells or buying things etc.
I always described it as Streetfighter meets RPG meets Bejewelled
(Arond the same time, Puzzle Quest came out; there are lots of similarities and lots of differences, with theirs obviously having more pollish; Puzzle Quest is more RPG (with overland maps etc), where mine is more about the head to head combat.)
Grab the file here for now:
http://www.walled.ne...caanoo-beta.zip
This is simialr to the Wiz release from a year or more back, though this is the 'full' version (not demo); I may have forgotten to release the non-demo one on Wiz, not sure.. anyway, this one has no built in level-cap.
I'll be working on player to player head to head (over WiFi) multiplayer, for Pandora and Caanoo (and maybe Wiz), as well as against the desktop variations, and if I can sort that out I'll be adding lots more special abilities, and tweaking the classes, maybe adding some effectsw now that we've got some more horsepower these days (this was originally targetting gp2x and Palm devices..)
jeff
This hasn't been publicly released yet, so there well could be issues; the touchscreen works in the main game screen, and the d-pad and buttons work fine for operating the menus; Home to bring up the Quit menu, and the game has some built in help and such.
BattleJewels is an original game I made about 3.5 years ago; its a combination of gem-games like Bejewelled with RPG and Action components -- you play the jewels head to head with an opponent of similar level to yourself (with different class and gearout), and as you defeat opponents you earn experience points based on how you performed. As you gain experience, you level up, and in doign so may buy additional skills and spells (from your class, or others at a higher price), and may spend gold earned in the game on new gear at the store. For instance, as you clear 'skulls' (causing direct damage to opponent's hitpoints, their life decreases; they may in turn cast healing spells (if they have any), or attack you with spells or play the gem skulls back at you. ie: Some classes have 'stealth' (hiding them so you can't hit them), or can cast damage spells or healing spells. The coloured jewels in the playfield when cleared by matching provide mana (or gold or other effects), for casting spells or buying things etc.
I always described it as Streetfighter meets RPG meets Bejewelled
(Arond the same time, Puzzle Quest came out; there are lots of similarities and lots of differences, with theirs obviously having more pollish; Puzzle Quest is more RPG (with overland maps etc), where mine is more about the head to head combat.)
Grab the file here for now:
http://www.walled.ne...caanoo-beta.zip
This is simialr to the Wiz release from a year or more back, though this is the 'full' version (not demo); I may have forgotten to release the non-demo one on Wiz, not sure.. anyway, this one has no built in level-cap.
I'll be working on player to player head to head (over WiFi) multiplayer, for Pandora and Caanoo (and maybe Wiz), as well as against the desktop variations, and if I can sort that out I'll be adding lots more special abilities, and tweaking the classes, maybe adding some effectsw now that we've got some more horsepower these days (this was originally targetting gp2x and Palm devices..)
jeff
This hasn't been publicly released yet, so there well could be issues; the touchscreen works in the main game screen, and the d-pad and buttons work fine for operating the menus; Home to bring up the Quit menu, and the game has some built in help and such.