iignotus
The one and only
Hello all, I've finally gotten around to doing what I've been meaning to do for some time now. I've performed a somewhat formal test on the (my) gp2x's battery life. The test was performed with 2x Energizer 2500mAh AA NiMH Batteries. They closely resemble these:
They were freshly charged on the slow (full) charging method of my Maha AA/AAA charger after having been charged and discharged many, many times through normal use (mainly with my gp2x). This is the charger:
I tried to do a normal run of what the average game-player would do with their gp2x. I didn't do any movie-playing, so this test was performed without any second processor usage. There are times when I left the game running (not the menu, though) as I stopped and did other things, though the processor load doesn't really change. I'm on firmware 2.0.0 and I didn't utilize TV-Out, headphones, a breakout box, or anything else. Just me and my gp2x, running on batteries.
Here is the table of times and what I did with my gp2x after popping them in directly from the charger. Time is in hours:minutes standard clock time during the afternoon, just in case you cared
3:24 - Turned on GP2X
3:25 - Started DRMDx @ 200mHz with Sound
3:42 - DRMDx froze Power cycled GP2X.
3:43 - Started DRMDx again.
5:09 - Exited DRMDx.
5:10 - Started GnGeo2x with the Rage2x frontend @ 200mHz without Sound.
5:25 - Left to eat dinner and take a shower GP2X still on and in a NeoGeo game, of course.
7:06 - Came back to find my GP2X frozen again However, it was not dead. Power cycled.
7:08 - Started the newest DR-Squide'sSNES @ 200mHz with Sound.
7:40 - Super Mario 2 froze... batteries dead!
The GP2X lasted 4 hours and 16 minutes with general use.
I plan on adding this bit to the GP2X wiki, but if someone wants to beat me to the punch and give me a link to their changes, I'd love it. Any and all comments are welcome. I plan on testing other types of batteries later, but I chose these kind first because they are frequently touted (by me including) as cheap, efficient batteries for everyone's favorite console.
They were freshly charged on the slow (full) charging method of my Maha AA/AAA charger after having been charged and discharged many, many times through normal use (mainly with my gp2x). This is the charger:
I tried to do a normal run of what the average game-player would do with their gp2x. I didn't do any movie-playing, so this test was performed without any second processor usage. There are times when I left the game running (not the menu, though) as I stopped and did other things, though the processor load doesn't really change. I'm on firmware 2.0.0 and I didn't utilize TV-Out, headphones, a breakout box, or anything else. Just me and my gp2x, running on batteries.
Here is the table of times and what I did with my gp2x after popping them in directly from the charger. Time is in hours:minutes standard clock time during the afternoon, just in case you cared
3:24 - Turned on GP2X
3:25 - Started DRMDx @ 200mHz with Sound
3:42 - DRMDx froze Power cycled GP2X.
3:43 - Started DRMDx again.
5:09 - Exited DRMDx.
5:10 - Started GnGeo2x with the Rage2x frontend @ 200mHz without Sound.
5:25 - Left to eat dinner and take a shower GP2X still on and in a NeoGeo game, of course.
7:06 - Came back to find my GP2X frozen again However, it was not dead. Power cycled.
7:08 - Started the newest DR-Squide'sSNES @ 200mHz with Sound.
7:40 - Super Mario 2 froze... batteries dead!
The GP2X lasted 4 hours and 16 minutes with general use.
I plan on adding this bit to the GP2X wiki, but if someone wants to beat me to the punch and give me a link to their changes, I'd love it. Any and all comments are welcome. I plan on testing other types of batteries later, but I chose these kind first because they are frequently touted (by me including) as cheap, efficient batteries for everyone's favorite console.