Asaggynoodle
Long Term Lurker
My first real accomplishment on the Pyra after monkeying around and configuring things.
I finally got a "real" game working on the Pyra. No easy way out/DBP's here.
My goal was to get OpenMW on this thing, one way or another, and I'm 90% of the way there.
I tried compiling OpenMW from source, which ALMOST worked, but at about 75% my build kept failing due to MyGUI something or other failing. So, I took the road less traveled and went through the translation/wrapper route by running the Windows 32bit version of OpenMW through Wine, which of course, is a x86 application, so that wine wrapper was itself translated by the Box86 software.. which.. of course, was wrapped with GL4ES to pass through a OpenGL renderer.
Took a few hours, but it works. As of now, it's stuck on max settings and native resolution in a 4:3 window, so the performance is pretty meh, but it looks amazing. I'll revise the config tomorrow and get it proper.
Then, the other huge issue I'm dealing with is the throttling/cooling of the CPU and Battery. I don't really care so much about the battery, as if I can get a year out of it, $25 gets me a new one. But the extreme throttling is a bit of a nusience.. for absolutely certain, I need to look into a new cooling system, and look into compiling a new dts to test if undervolting is stable. I think the writing on the wall here, is that it's a chip not designed or optimized for our application in the Pyra, so hopefully some day we can get a icy cool Quad Core A76 chip that beats the pants out of the A15 and opens the door to much more modern software/emulation AND draws less power/heat.
Anyways, lots to do. Figured I'd document it for people to find/read about!
I finally got a "real" game working on the Pyra. No easy way out/DBP's here.
My goal was to get OpenMW on this thing, one way or another, and I'm 90% of the way there.
I tried compiling OpenMW from source, which ALMOST worked, but at about 75% my build kept failing due to MyGUI something or other failing. So, I took the road less traveled and went through the translation/wrapper route by running the Windows 32bit version of OpenMW through Wine, which of course, is a x86 application, so that wine wrapper was itself translated by the Box86 software.. which.. of course, was wrapped with GL4ES to pass through a OpenGL renderer.
Took a few hours, but it works. As of now, it's stuck on max settings and native resolution in a 4:3 window, so the performance is pretty meh, but it looks amazing. I'll revise the config tomorrow and get it proper.
Then, the other huge issue I'm dealing with is the throttling/cooling of the CPU and Battery. I don't really care so much about the battery, as if I can get a year out of it, $25 gets me a new one. But the extreme throttling is a bit of a nusience.. for absolutely certain, I need to look into a new cooling system, and look into compiling a new dts to test if undervolting is stable. I think the writing on the wall here, is that it's a chip not designed or optimized for our application in the Pyra, so hopefully some day we can get a icy cool Quad Core A76 chip that beats the pants out of the A15 and opens the door to much more modern software/emulation AND draws less power/heat.
Anyways, lots to do. Figured I'd document it for people to find/read about!