Exactly. I use a Mac, m'self, and I have a GP32. No problems. I just transfer files via a cardreader.smash posted on May 25 2003 said:yes, but you have to use a pc to install software like movie park, but all the "home brew" games and emulators dont have to be installed the same way, so tell him to get a card reader too
-posted at the same time as A600's post-
Sorry, can't test, already flashed your MultiFWmr.spiv posted on May 26 2003 said:I have no idea if the GP32 USB works now out of box with OSX 10.2.6... someone should test. Anyway Mac and GP32 go together very well. Homebrew GCC based development environment is up to date with other architectures.. even not a bit ahead of Windows one (due the support for USB based GDB-debugging). Cheers <_<
Maybe, since I copied it to /usr/local/gp32, where I thought it felt better, and, well, I'm getting tons of missing include files errors etc. Yes, I changed all paths, no, I can't tell you exactly what went wrong, till I'm too busy to play with GP stuff right now. As soon as I have some spare time, I'll try again and see what seems to be missing or if I did something wrong.mr.spiv posted on May 27 2003 said:I'd like to know what kind of problems & errors you have when compiling with the devkit.. (I use the same gcc3.2.2 distribution for both GP32 & GBA deving.. so it should work ok). And why /usr/share..? Actually thinking it about now, I can't remember the reason. Maybe there was some good reason for that :blink:
I remember moving it where you put it as well and adding a link, if it would have worked then, I would have kept it like that, so that doesn't seem to be what went wrong. More latermr.spiv posted on May 28 2003 said:Uh-oh... gcc hardcodes the path one gives to it during compilation time. So every single path in every binary in the whole package points to /usr/share/gcc
so no wonder it has hard time finding binaries. You might consider doing some PATH settings or adding a soft link to /usr/share...
Ok, I just took some time (not that there wasn't any serious work to do. ahem) and de- and re-installed everything, and now it works. I even moved it to /usr/local (with a link in /usr/share) so that I don't delete it if I reinstall the system someday. Your sprite example code compiled just fine, and the "make run" feature is just sweet. I was thinking about including an "upload" make target to speed up testing, but then I saw it was already there. Nicemr.spiv posted on May 28 2003 said:Uh-oh... gcc hardcodes the path one gives to it during compilation time. So every single path in every binary in the whole package points to /usr/share/gcc
so no wonder it has hard time finding binaries. You might consider doing some PATH settings or adding a soft link to /usr/share...