evening2005
Member
- Joined
- Sep 23, 2005
- Messages
- 137
Hi,
I'm wondering whether you can say how much effort is required to port an SDL-based game which already runs on Linux (and Windows and Mac). The game is written in C++ and uses bog-standard SDL plus SDL_image and SDL_mixer.
The reason I ask is that I have a very simple sprite library which I have developed over the last couple of years and I plan to release it in the very near future. However, I want to know how much work I will need to do to it to make usable on the GP2X. I've ordered my GP2X, but obviously it will be a few weeks before it turns up.
Thanks for any help you can offer.
I'm wondering whether you can say how much effort is required to port an SDL-based game which already runs on Linux (and Windows and Mac). The game is written in C++ and uses bog-standard SDL plus SDL_image and SDL_mixer.
The reason I ask is that I have a very simple sprite library which I have developed over the last couple of years and I plan to release it in the very near future. However, I want to know how much work I will need to do to it to make usable on the GP2X. I've ordered my GP2X, but obviously it will be a few weeks before it turns up.
Thanks for any help you can offer.