Thanks very much for the offer but I think I will wait. I don't want to run it at 800 Mhz and risk damage before I know if it is safe or not, and no sound is no fun to me . Hopefully the performance is just because of the fact that it is still early. If the hardware won't be powerful enough to run N64 at a normal clock speed with sound that is kind of dissapointing. Do you think the hardware will eventually be able to run N64 well at say 600 MHz WITH sound? Or is that just beyond the current tech?Adventus said:Yep. I always try to include the clockspeed, frameskip and rendering resolution in my videos. This one is at 800mhz, No frameskip or sound, 640x480. It irritates me when people omit these details from daedalus PSP videos.Adventus has included such details of the clock speed and optimisations on his previous videos on YouTube. That is if his account is called JudasAdventus. Can't wait to see this video.
Zelda is fullspeed in some places, its about 85-100% in the 1st dungeon but the town is slower, maybe 60-85%. Sin and Punishment is not fullspeed in general, it jumps between 60 - 100% depending on how many enemies are onscreen. Both games are fun, though sin and punishment is alot easier than i remember .Hey Adventus: What speed were you running your Pandora at when playing N64? (was it Full Speed?!?!)
@DaveC: If you want I can send you the newest binaries, I think the one Pickle supplied has old graphics plugin (i dont use a .vsh file anymore).
Thanks for the offer, if you have anything you want tested let me know.
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