TrevorBradley
Active Member
- Joined
- Nov 6, 2007
- Messages
- 732
While discussing my game with a programming buddy of mine a while back, he suggested placing the code to blit my game surface to the screen in a different thread. Presently it's taking me several milliseconds to blit my screen, and I'm trying to eek out all the performance I can get.
Pandora has a single core and logically I can't see an advantage in doing this. But my intuition is telling me that it's possible I might see a bit of performance increase, and I'm not sure which is right.
Is there any advantage in threading off frame blitting from the rest of the program (to blit the frame while the program continues to figure out what the next frame is in parallel), when there's only a single core to run code on?
Thanks in advance!
Pandora has a single core and logically I can't see an advantage in doing this. But my intuition is telling me that it's possible I might see a bit of performance increase, and I'm not sure which is right.
Is there any advantage in threading off frame blitting from the rest of the program (to blit the frame while the program continues to figure out what the next frame is in parallel), when there's only a single core to run code on?
Thanks in advance!