Sephnroth
Member
Hey - i've been programming for many many years and done all sorts from games (2d/3d) to applications and databases. I naturally want to dev for my own gp2x and thats half the reason I got it, however this is will be my first time developing for anything non-windows.
Now I only intend to use SDL for the moment (though i'm writing my own layer ontop of SDL to give myself a set of commands more familier to what im used to with other sdks) and i'm expecting all that to be pretty safe - but I have to admit im a bit paranoid as if I ever manage to permantly brick this gp2x im shafted, I wont be able to afford another one. So this post is to ask if there is anything, that I as a windows programmer, may take for granted when programming for win32 that could be potentially dangerous on the gp2x? Are there any nasty "gotcha!"'s out there that i should really know about before I start? I presume I can mess with memory using the good old malloc/realloc/free and memcpy, just keeping myself to a 64mb limit?
Sorry if this is stupidly basic stuff, please indulge me
Thanks in advance.
Now I only intend to use SDL for the moment (though i'm writing my own layer ontop of SDL to give myself a set of commands more familier to what im used to with other sdks) and i'm expecting all that to be pretty safe - but I have to admit im a bit paranoid as if I ever manage to permantly brick this gp2x im shafted, I wont be able to afford another one. So this post is to ask if there is anything, that I as a windows programmer, may take for granted when programming for win32 that could be potentially dangerous on the gp2x? Are there any nasty "gotcha!"'s out there that i should really know about before I start? I presume I can mess with memory using the good old malloc/realloc/free and memcpy, just keeping myself to a 64mb limit?
Sorry if this is stupidly basic stuff, please indulge me
Thanks in advance.