efegea
Active Member
I used to write my own Makefiles, but I'm now trying to work with Kdevelop but it uses the autotools system. I've read about it and I seems a cool idea, I want to use it for my multiplatform 3D engine.
Is it a good idea to use it for a code that should compile for..?:
-GNU/Linux + OpenGL
-Windows mingw32 + OpenGL
-GP2X + gpu940
-DS + libnds
-Dreamcast + KallistiOS + KGL
And perhaps in a future, for PSP + PSPGL
I'm reading tutorials and the autotools manual, I don't want to learn all the new syntax but, I have to anyway. But I'm so lazy...
Has anyone used it for something similar? Or at least for the GP2X? If so..any hints?
Is it a good idea to use it for a code that should compile for..?:
-GNU/Linux + OpenGL
-Windows mingw32 + OpenGL
-GP2X + gpu940
-DS + libnds
-Dreamcast + KallistiOS + KGL
And perhaps in a future, for PSP + PSPGL
I'm reading tutorials and the autotools manual, I don't want to learn all the new syntax but, I have to anyway. But I'm so lazy...
Has anyone used it for something similar? Or at least for the GP2X? If so..any hints?