A Gamers Contemplation


Farenheit (Indigo Prophacy for those of us in the US) is indeed an awesom adventure game and does exactly what some peoplearound the time of the PSX said games should be doing in terms of interaction on more than a 1 and 0 level.

I also agree you can't force creativity. You know why sequels sell? It's because people KEEP BUYING them, If no one bought Resident evil 2 there'd never be a Resident Evil 4, Wel there might but it'd be massivly different and thats because capcom would have realized they did something wrong and trying to fix it or trash the game series altogether.

I dont have a problem with sequels as long as they're GOOD sequels. Of course EA dosnt quite understand that.
 
I just played the PC version of Fable... isn´t that innovative enough?

And to those who think the games were better in the 16-bit era: You only remember the greatest games from that time. 80% of all SNES or Megadrive games were CRAP compared to today´s standards, but you forgot this because of the simple fact that they WERE crap. So you just remember the best games, and guess what happens? You get nostalgic and call the 16-bit era the "Golden Days" of gaming...
 
I just played the PC version of Fable... isn´t that innovative enough?

And to those who think the games were better in the 16-bit era: You only remember the greatest games from that time. 80% of all SNES or Megadrive games were CRAP compared to today´s standards, but you forgot this because of the simple fact that they WERE crap. So you just remember the best games, and guess what happens? You get nostalgic and call the 16-bit era the "Golden Days" of gaming...
Yeah. Most 16 bit games are utter shite, with no point and no playability and no controllability.
 
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hehehe yeah I dare someone to play Zardion or Jim Lee's WildCATS for SNES and tell me again how awesome the 16bit era was compared to today. :lol:
 
Know what I am playing on my GP32? 16 bit games. I have over 80 Sega Genesis on a SMC. I have a lot of NES and about 30 Turbo Grafx games. I have a few SNES and some gameboy titles. That is not to mention the old arcade games like Juno first and Tempest, plus a few others. You know why I am playing them? I am having fun. :D I am having the time of my life. I play this stuff more than the modern day stuff. Why? Because it is fun. :lol:
 
I dont think anyone is saying there weren't any fun games. Just that it wasn't all Puppy dogs and roses.... of course now you actually CAN play with puppydogs, thanks to the DS. :p

There has been a slow evolution in gaming towards games that try to offer you more connection with a character by giving you 10 hours of cinema and this is something many people either really like or hate with burning passion but that's not to say there arnt any fun games now.
 
But if that controller sucks ass and i'm forced to use it and not use a normal controller, then its going to turn lots of people off to it. Forcing is not good.
One, controller won't suck anyone's ass because Nintendo design games around control whereas SquareEnix design games around storyline and EA design games around licenses. Two, there will be a plug-in type adapter for classic games that will function just like normal controllers; remember downloadable retro games that Nintendo promised for Revo?

Those who likes Nintendo games will buy Revo, and those who wants to buy movie games will buy the other systems. It's a war between classic gaming and newly evolved movie/realistic gaming. So far, Japanese market prefered classic gaming whereas US market liked movie/realistic gaming and European market being a mixed bag.
 
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But if that controller sucks ass and i'm forced to use it and not use a normal controller, then its going to turn lots of people off to it. Forcing is not good.
One, controller won't suck anyone's ass because Nintendo design games around control whereas SquareEnix design games around storyline and EA design games around licenses. Two, there will be a plug-in type adapter for classic games that will function just like normal controllers; remember downloadable retro games that Nintendo promised for Revo?

Those who likes Nintendo games will buy Revo, and those who wants to buy movie games will buy the other systems. It's a war between classic gaming and newly evolved movie/realistic gaming. So far, Japanese market prefered classic gaming whereas US market liked movie/realistic gaming and European market being a mixed bag.
Yup, here is an IGN mockup
understanding-the-revolution-controller-20050916041026412-000.jpg

For all of those who dont like the new controller.
 
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I also think that Nintendo, with the DS, is the only one trying to put some originality and innovaton back into the video gaming experience. The DS has the potential and the capabilities of being number one in breaking the mold of "same old thing." ;)
 
Umm I think you should also mention that that picture IGN has is in no way official, it's just their best guess at what it might look like. And seeing as the PS2 is still in first place in japan it seems they like that "movie game" experience too. People like good games, they dont have to be "innovative" to be good they just have to be GOOD.

The Revo controller might offer a few new opportunities but it's not creating a new paradigm anytime soon. I don't feel the controller should be another layer of difficulty in playing a game, if that thing is not perfectly intuative for the first game you play it's going to be a problem.
 
I also think that Nintendo, with the DS, is the only one trying to put some originality and innovaton back into the video gaming experience. The DS has the potential and the capabilities of being number one in breaking the mold of "same old thing." ;)
According to sales, (Find any site that gives famitsu sales numbers) or us sales numbers, the DS is outselling every other system right now. I dunno about europe though.

Umm I think you should also mention that that picture IGN has is in no way official, it's just their best guess at what it might look like. And seeing as the PS2 is still in first place in japan it seems they like that "movie game" experience too. People like good games, they dont have to be "innovative" to be good they just have to be GOOD.

The Revo controller might offer a few new opportunities but it's not creating a new paradigm anytime soon. I don't feel the controller should be another layer of difficulty in playing a game, if that thing is not perfectly intuative for the first game you play it's going to be a problem.
I know it was a concept. Hence the Rev controller shell mockup, as i posted.
 
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And seeing as the PS2 is still in first place in japan it seems they like that "movie game" experience too. People like good games, they dont have to be "innovative" to be good they just have to be GOOD.

I agree. If I remember correctly, it was the movie, "The Matrix" that drove the sells of the PS2, and not the games, when it was first released in Japan. B)
 
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It was the first DVD I ever bought too.

I think it was expected after it finally was revealed (in a "touchable" form) that the DS would continue the Gameboy ledgend of supremacy in japan. I was personaly a DS Hater untill I actually got to sample it at E3 that year, from that I new it hat potentially even if they didnt use the "touch" ability. It was basically a beefed up GBA and as long as they dont forget what makes the GBA sell when they work on games for the DS it's going to stay up there.

The PSP is more of an american/western device like the iPod. Fancy and expensive, not always the most practical, but some how a must have. The subway between home and work reveals this to me; In the last 3 months I've seen maybe 2 ot 4 people using the DS, but I've seen dozens of PSPs in peoples hands either being used for games or as MP3 players... but I've yet to see anyone watching movies (atleast not UMD movies, though sales numbers say they do sell) but I assume they out there too.
 
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