A bit of Open Pandora history


The 3D HW is OGL2.0 capable but ImagineTek never provided a driver to support this since the SoC was originally intended for mobile phone and such GLES1 or GLES2 would suffice.

The exact same chip was used in some Atom based netbooks with drivers allowing OGL2.0 support.
So, it's just because of a missing driver ?

If for some twist of fate a compatible driver is found then we can get native OpenGL applications running ?
 
The 3D HW is OGL2.0 capable but ImagineTek never provided a driver to support this since the SoC was originally intended for mobile phone and such GLES1 or GLES2 would suffice.


The exact same chip was used in some Atom based netbooks with drivers allowing OGL2.0 support.
So, it's just because of a missing driver ?


If for some twist of fate a compatible driver is found then we can get native OpenGL applications running ?
only if you run in wine :-P
 
Or recompile them. But at this point I'm pretty sure lunixbochs's implementation is good enough that if you can recompile the openGL will just work anyway.
 
What? Am I confused? PowerGod is asking about running games that use OpenGL as opposed to OpenGLES, right? In which case, if an OpenGL driver was somehow, magically, found, we would just be a recompile away from many OpenGL games working, no WINE required.

But then I said that's pretty moot anyway since libgl seems to have progressed to the point where that's possible anyway.
 
I am partly messing with you :-)

I dont think there was a full opengl driver releases for ARM processors. The imgtec powervr hardware was also used in the intel Poulsbo hardware. If you read up the history it was a horrible product for linux. So if the full driver meaning the blob part is x86 it can never be run on pandora.
 
Yes, I'm aware, hence why libgl has been so valuable. :P

Still don't get what that has to do with needing WINE to run OpenGL apps though.
 
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:D

There are always some reverse-enegineering adventurous guys in search for a quest in the internet... maybe one day...
 
Some have tried. I believe the project proved to be too large and died, or something.
 
And so a Legend was born... waiting for a HERO who will prevail where all the others have failed.
 
I am partly messing with you :-)

I dont think there was a full opengl driver releases for ARM processors. The imgtec powervr hardware was also used in the intel Poulsbo hardware. If you read up the history it was a horrible product for linux. So if the full driver meaning the blob part is x86 it can never be run on pandora.
Indeed... this very netbook I'm typing on has the acursed Poulsbo chip and even running Win7 with the official Win drivers the 3D much much worse than what we have on Pandora... we are not missing much by not having the "full" OpenGL drivers... especially with libGL.
 
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