Don Miguel
Certified Guru
I need some cool ideas about 2d clipping.
And i'd like to avoid using more than 5 args per a function
And i'd like to avoid using more than 5 args per a function
no RobG thats incorrect - that would clip as soon as the sprite went 1 pixel to the left offscreen or 1 pixel below offscreen , and would cause the sprites to wrap at the other end. The first code I gave is correct.