OrR posted on Dec 2 2005 at 03:28 AM said:Or four player breakout. With an action button for every player to trigger bonus items.
The volume buttons also have a click. When you read both buttons at once, it is clicked.RiX0R posted on Dec 1 2005 at 11:21 PM said:OrR posted on Dec 2 2005 at 03:28 AM said:Or four player breakout. With an action button for every player to trigger bonus items.
I don't think I get your four-player layout. The guys at the volume-rocker/start-select buttons would have left/right controls, but no action button.
How do you envision this?
1st player:RiX0R posted on Dec 2 2005 at 05:21 AM said:OrR posted on Dec 2 2005 at 03:28 AM said:Or four player breakout. With an action button for every player to trigger bonus items.
I don't think I get your four-player layout. The guys at the volume-rocker/start-select buttons would have left/right controls, but no action button.
How do you envision this?
Im going to make that. Well, atleast try.OrR posted on Dec 1 2005 at 10:56 PM said:1st player:RiX0R posted on Dec 2 2005 at 05:21 AM said:OrR posted on Dec 2 2005 at 03:28 AM said:Or four player breakout. With an action button for every player to trigger bonus items.
I don't think I get your four-player layout. The guys at the volume-rocker/start-select buttons would have left/right controls, but no action button.
How do you envision this?
-directions: stick
-action: stick press
2nd player:
-directions: volume
-action: left trigger
3rd player:
-directions: a & b
-action: y or right trigger
4th player:
-directions: start & select
-action: x or right trigger
h34r:
Would be kind of similar to a game of Twister...
nickspoon posted on Dec 1 2005 at 10:35 PM said:I wrote my first ever code for my GP2X before I got it.
Basically, this is a 2-player modification of evening2005's Pong game.
OK, so it's not much, but I think it is the first 2-players-on-one-GP2X game.
It can be found here.
Enjoy!