Here is the demo of Chicken Invaders 5: Cluck of the Dark Side, the last episode of the serie
The demo use box86 and gl4es, and like episode 3 and 4, there are some micro-freeze when loading new effect / sprite for the first time. A swapfile may be necessary for CC model.
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Here is the demo of Chicken Invaders 4: Ultimate Omelette, a casual shoot'em up from InterAction
The demo use box86 and gl4es. Same comments as with CI3: works fine with occasion micro-freeze when loading an effect for the 1st time. CC user may need a swap file.
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Build 01...
Here is the Demo of Candy Cruncher, a kind of match 3 game
The game use box86 and should run on all Pandora Models.
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Build 01
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Initial build
Here is the Demo of Hyperspace Delivery Boy
The PND use box86 to run. This is the x86 Linux version from LinuxGamePublishing. I know that demo can also be played with SCUMMVM, but I think it's interresting to have the version also running "natively". It use SDL and the speed is good.
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Here is the demo of Chicken Invaders 3: Revenge of the Yolk, a casual shoot'em up from InterAction.
The game use box86 and gl4es. It is pretty smooth, (but there are some ocasionnal micro-freeze when showing some effect for the first time). It use GLES1.1 backend and should work on all model...
Here is the Demo of Shogo: Mobile Armor Division from Hyperion software
The game use box86 and gl4es. It seems pretty smooth on a Gigahertz model. Go to configure to setup a good keymap.
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Build 02
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Repackage with nub setup for FPS
Build 01
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Initial...
Here is the demo of SimCity 3000 Unlimited.
This version use box86, and is simply the linux version from Loki pacakged as a PND.
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Build 01
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Initial build
Here is the Demo of Chicken Invaders: The Next Wave, a casual shoot'm up from InterAction
The game use box86 and gl4es. It should be fast on all Pandora model, and run with all SGX driver version (it use GLES1.1 backend).
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Build 01
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Initial build
Here is the Demo of Robin Hood: The Legend of Sherwood
The demo use box86 and notaz's SDL to downscale 800x600. Speed seems correct,a t least on Gigahertz model.
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Build 01
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Initial build
Here is the demo of Heretic 2
The demo is the original x86 linux version by Loki, patched to handle 800x480 "widescreen" pandora screen. It use box86 and gl4es and is really playable, at least on a gigahertz model.
Note that keymap is not changed and should probably be modified to be more...
Here is Eric's Ultimate Solitaire Demo, a demo of a commercial card game.
The game is the original Linux x86 version from Loki. It use box86 to run. The game use old gtk-1.2 lib (emulated x86 version here), and is a bit tall if you are using X11, but is perfectly playable.
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Here is the demo of Descent 3 for Linux
This demo is the original Linux x86 Loki version. It use box86 and gl4es to run.
You will need to configure the keymap to enjoy it.
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Build 01
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Initial build
Here is Serious Sam: The Secound Encounter DEMO
This is a Ready2Play PND, with the opensourced Serious Sam 1 Engine (using gl4es), and the Data from the TSE Demo.
Here a video of the automatic demo on a gigahertz Pandora from @ingoreis
The Demo feature the 1st level on the Full game, but...
via
Omar
@ocornut
I've dumped a prototype demo of unreleased Rayman for SNES, here it is! (NB: very early dev build, not a full game)
link download : https://t.co/F3XB9XRhTA
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