You can always turn off the offending sprite layer with volume +&- and a/b/x/y (one for each layer). Works quite well IMO, but can be anoying at some parts of the game when you have to contstantly do it.
Good stuff man, I'm glad you got it working. Just use the gpe gaterooze posted and you should be good to go with the RAM timings.
Using the RAM timings, I went from 8-19 fps in game to 20-35! :o
edit: I'm not sure about how/why turning the sound off affects the game
You have to use scripts otherwise when you exit back to the menu it resets the cpu clock to 200MHz. Maybe you are overclocking too much? Have you used the speed test to determine your max overclock?
edit: here are my settings if that helps:
show fps
auto frameskip
(frameskip: 2 - not sure if...
I've gotten it working very well with this version of Squidgesnes:
(from this thread: http://www.gp32x.de/board/index.php?showt...=29680&st=0)
And using these RAM timings:
(from this thread: http://www.gp32x.de/board/index.php?showtopic=32319)
I get about 20-35 fps (@ 270MHz) in game with...
Just got around to trying this out! :)
Tecmo Super Bowl 3
SquidgeSnes (@270Mhz): FPS during play = 8-19 fps
SquidgeSnes (@270Mhz + RAM timings): FPS during play = 20-35 fps
Much more playable! :D
Ooo, this sounds awesome. I'd love to see the AD&D gold box games and M&M2 running! (I know they are available on other platforms, no need to state so...)
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