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    GP32 compiling stuff with ads

    I think you just hit the compile button - its that simple :) as for quake - good work on your port - can't wait to see it run fast!!!
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    Snes9xGP

    Maestro: Here's a fact - any computer can emulate any other computer, when people say can it emulate machine xxxx what they really mean is "will the emulation run fast enough to be fun"
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    GP32 Good and easy source to srand() from?

    yeah thats good - you need to link it into when the user presses a button - thats what most good handheld coders do.
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    Snes9xGP

    HI thats a Terrible way to do Vm memory - it' would totally grind it up!!! but you're right - it's really not worth supporting >6mb roms - it's just too much work.
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    New GamePark Released!!!

    AWesome!! - looks like GamePark have finally found there way!!!
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    British Meet-up

    Surely the very soon ECTS would be a much much better place to all meet up?
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    GP32 2d clipping

    Surely thats: IF (SpriteTilePos.x+SpriteTileWidth<0) dont draw IF (SpriteTilePos.x>OSB.Width) dont draw IF (SpriteTilePos.y+SpriteTileHeight<0) dont draw IF (SpriteTilePos.y>OSB.Height) dont draw ? no RobG thats incorrect - that would clip as soon as the sprite went 1 pixel to the left...
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    GP32 2d clipping

    Hi Sprites clipping to screen is very easy here's a quick one that works very well but this only works if you use a tile based system OSB = off screen buffer make the off screen buffer width and height +=(sprite size)*2 OSB.Width=Screen.Width+(SpriteTileWidth*2)...
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    EDGE article on mobile gaming...

    extra info: the N-GAUGE has a full 32bit bus - but alas no cache
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    GP32 2d clipping

    which kind of clipping? 2d polygon 3d polygon or tile clipping?
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    GP32 16 Bit pixel manipiulation

    I wouldn't use the last bit as a flag - since according to the docs its a brightness swtich : 0=Bright 1=Normal
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    Releasing Beta copies of games....

    I like to hear other peoples verdict on this - I'm not saying I'm correct - nobody can - unless you have a crystal bal l(so skezzie there is no argument to win - so please shut yer trap :) ). The reasons are many and varied and I just plainly think open source is a terrible idea. what would you...
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    Releasing Beta copies of games....

    It's no troll It's a shame that people don't use their brains when it comes to OpenSource- like I said people only seemed to view the "easy" short term benefits not the long term effects. - anyway I've said my piece!
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    Releasing Beta copies of games....

    I think you wrong - open source is quite frankly the *worst* thing thats ever happend to this planet!! Thing is people only seem to see the short term benefits - they never look at the long term stuff - which is starting to be quite devestating to the IT industry! I personally think the quicker...
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    Releasing Beta copies of games....

    I agree with you totally RobG - the whole GPL is a bit shit really. I mean when is it gonna stop? I thought the whole Idea behind GPL was to stop code being sold for profit and to stop stoopid copyright shit happening?
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    Releasing Beta copies of games....

    I really couldn't care any less about source code wotnot - In my book if people release GPL stuff then so it's up to them - I just want cool emu's yes!! Anyway how many of these emu's do you reckon use GPL shit and why are you so worrying about it?
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    Releasing Beta copies of games....

    I totally agree with you SwissHead - you are a total arsehole! those fucking emu authors should release everything that *you* want whenever *you* have one of your childish tantrums - it's written into GPL :) Christ alive those emu guys do good works - we really don't need idiots like *you*...
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