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    GP2X Getting Proper Tv-out Resolution With No Scaling At All

    I have tried it on my Sony Trinitron. PAL & NTSC looks fine. Here some photos: PAL: NTSC: Good work, rlyeh.
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    Rhythm Mayhem

    Haha, don't worry. I'm not english either. I'll try to translate it but maybe I'll made mistakes, check it please. QUOTE Joanvr and BuD, in collaboration with VGAFIB (videogame developer association from Barcelona School of Informatics), are developing a new game. (first version will be free...
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    Rhythm Mayhem

    Cherub? I thought Cupid was the good translation. Anyway, we're glad for posting our game announcement here. :) I hope when we release it you won't stop playing. :lol: Cheers.
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    GP2X Getting Proper Tv-out Resolution With No Scaling At All

    So, rlyeh, you still working on minimal library, aren't you? It makes me so glad 'cause I had some problems using 0.C. I'm very interested in what you have fixed, apart of TV-OUT, of course. Anyway, if I can help you, just tell me, OK? Even thought you need me to compile code. LOL. Cheers, and...
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    Enigma Port, V2

    OMG! I love this game! Thx a lot!
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    Super Mario Wars

    Yeah, 1.7 can do this, but It's beta for now. Im waiting for a stable 1.7 to do a better port. It's possible that I'll implement LAN multiplayer to play with others GP2X using dockstation.
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    Super Mario Wars

    LOL, AI is implemented... to activate it, set IA player in the player select option on main menu.
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    Super Mario Wars

    http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,46,1032 WARNING: the code is a bit messy
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    Super Mario Wars

    Hi everybody! I have ported Super Mario War 1.6 to GP2X. It runs fine 15-20fps with autoframeskip added by me (resized from 640x480 to 320x240 using paeryn's SDL) and I mapped controls to be GP2X friendly. Download: http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,35,1669 Source...
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    GP32 Wesnoth And Sdl_net

    A long time ago I compiled wesnoth, now i have wesnoth working and the mouse moves using the stick, althought the game runs very slow. To compile it try a command like that: gp2x-g++ -I ./sdl_ttf -I../intl -I../intl -I/usr/local/gp2xdev/include/SDL -D_REENTRANT...
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