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  1. M

    glshim

    I take it compression is done in software at the moment; is it possible to translate S3TC to ARM format(whatsitname) in hardware?
  2. M

    glshim

    Yay! I could swear I saw a small but noticeable performance boost. I read something about texture compression in the changelog (parental guidance required? ;)) - what are the chances of having ARM native compression to keep memory usage down? It seems, if I turn texture compression on at app...
  3. M

    glshim

    A little too dark for my taste ;)
  4. M

    glshim

    @ptitSeb The crashes are gone but unfortunately some of the textures too :)
  5. M

    glshim

    Or so we thought! :( It takes up to a minute of gameplay to get this crash: Program received signal SIGSEGV, Segmentation fault. 0xb65de148 in __memcpy_neon () at ../ports/sysdeps/arm/armv7/multiarch/memcpy_impl.S:332 332 ../ports/sysdeps/arm/armv7/multiarch/memcpy_impl.S: No such file or...
  6. M

    glshim

    I knew it was too crazy to not be wrong, duh! I had a stray older libGL in my home directory which sometimes took precedence over LD_LIBRARY_PATH. When I saw the game working it was actually using the latest glshim. Thanks and sorry for the fuss!
  7. M

    glshim

    No prob; is there a cmake switch for that or sth?
  8. M

    glshim

    This is some craaazy stuff! No idea why I managed to see it run correctly once or twice but it keeps crashing ever since. I'm attaching a trace.
  9. M

    glshim

    No, sorry - it was the old glshim. The new one is displaying completely fine but I managed to get a crash a short while later.
  10. M

    glshim

    Thanks, it's working again. Two issues that were there before: it's almost completely dark (except for buildings and vehicles) and libGL warnings started spewing again. I'm trying this on a Beaglebone Black.
  11. M

    glshim

    Good to know, thx! BTW, either I'm missing something or 3.1.3 is the latest version.
  12. M

    glshim

    I meant the vanilla version of the game working with glshim. My question stemmed from the fact latest glshim from @ptitSeb was causing crashes (going 3D) but once I used a 2 month-old version I had on my system, it started working ok indeed.
  13. M

    glshim

    Hi, What's the story with Warzone 2100? It should be able to run on GL 1.x, no? Thx
  14. M

    Release Out of Order

    Hi, I wanted to see what this was all about but I find the game unplayable for one simple reason - there's no way to speed up walking. It's simply too boring and time-consuming to change screens. @BigMc Is there a parameter in the engine to tweak this? If not, do you think you could add...
  15. M

    glshim

    Thanks for your replies. It looked like OpenGL wasn't very useful :)
  16. M

    glshim

    Evening all, I've been playing with dosbox from SVN that is supposed to be able to use glshim but can't get the screen fully stretched so my question is: what exactly can glshim do for dosbox? :) Thanks!
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