0.9.9 proper is now in the repo :)
Open question: usability-wise, would it be worth eliminating the picklelauncher bit and just use straight RGUI for consistency?
To prepare for the forthcoming release of RetroArch 0.9.9, I prepared a test build of the latest git pull (~0.9.9-wip3). I think it is a marked improvement over the previous version :)
The default video driver is now GLES (which now has the same performance as the old OMAP SDL driver), for...
Updated with better "should I extract the zip" checking behavior, nubs as analog sticks for any core that happens to use it (this behavior is not yet in the RA-Phoenix launcher), writeable config files by default, and if you make a text file named SDL_OMAP_LAYER_SIZE.txt its contents will be...
I'd be the happiest if it were to ship dual-booting some flavor of GNU/Linux (Angstrom or otherwise) and a rooted Android firmware, or if it were to do something similar to the "tear down Pandora OS's userland and launch Android on the running kernel" method the current gingerbread PND does...
The only cores that perform well enough for me (reliably without sound stuttering and so on) have been fceu, gambatte, and pocketsnes. genplus can be smooth sometimes, depending on the game.
Ah, so it seems the gambatte core is claiming to support *.zip directly (which my launcher script...
RetroArch, as well as RetroArch-Phoenix, were written originally by Themaister, and now gets patches from a small handful of people. I've just done the various Pandora-isms :) Upstream is https://github.com/Themaister/RetroArch/
The emulator cores themselves are written by a lot of...
Pushing an update (0.9.7.4) that does away with my own hand-written file filters in favor of a list extracted from the chosen "libretro-*.so" file itself, which Should Make Everyone Happy™ and is definitely more sustainable in the long term. It also adds an "All files (*)" option, which...
While I'm fiddling with the filter options, should I make "Compressed archives (*.zip; *.rar; *.7z)" be on a separate entry? Something like this:
Or is it fine being mashed in with the normal ROM types?
I get the feeling I should make "All files (*)" available as a fallback option so I can stop oppressing people with my mistakes :) So is that *.pbp and *.phb I should add to the list for PSX?
I was doing some testing with regard to the config file, and it seems it's not being copied to...
Where in the NAND is it going for you? If it's /mnt/utmp/retroarch/ then that's just the mounted PND. If it's in your /home, though, that shouldn't be happening... The launcher script sets XDG_CONFIG_HOME to /mnt/utmp/retroarch, so the config file should be copied to...
Hmm... PCSX works (slowly) on my Pandora. I guess I should make it easier to get at the logs if it crashes.
RA-Phoenix is mostly included as a convenience for people who don't want to edit the config file by hand. Think of it like how the mupen64plus 1.5 PND has separate apps for...
Wow, I didn't even think of that. Guess I'm so used to having clean headerless SNES ROMs out of necessity from using bsnes, and because that's what my Retrode produces anyway. It seems RetroArch can handle ignoring the header though, so I'll go ahead and add *.smc to the allowed extensions...
RetroArch (on the Pandora repo) is a nice modular multi-system emulator. It supports quite a number of emulated systems, see the additional info on the repo page for a list. The main app uses PickleLauncher, which should be able to guess which core to use based on file extension (or you can tap...
Posted an updated PND with a few new cores, and fresh builds of the existing ones.
edit: Also worth mentioning: There's now a GLES driver, but the Home/End/PageUp/PageDown keys are ignored when using it... kind of important, since those are the Pandora's face buttons :) I imagine it's...
Cool! I'll try and get a new PND built with it shortly :) So far, the only game I've managed to get running is Rayman 2, and only without BIOS. In case the information is useful: the other games I tested, Rayman 1, Crash Bandicoot, Tony Hawk 1, and Chrono Trigger crash immediately (but...
It might be possible to simply set SDL_VIDEODRIVER=omapdss in its launcher script, if it doesn't bundle its own libSDL.
Anyway, through some terrible clobbering together of arm-linux-gnueabi-g++ 4.7 and the Yactfeau SDK (byuu may like C++11, but g++-4.3 sure doesn't :) ), I managed to build...
Apparently Finalburn Alpha supports NeoGeo, so you might wanna give that a shot. libretro-fba.so in the backend menu.
Made RetroArch use my modified libSDL. Also did some usability hacks in the launcher script; it should now remember your last-selected ROM on a per-backend basis. Updated...
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