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  1. J

    EGLPort (interfaces to use EGL with SDL/RAW framebuffers)

    Thanks for this Pickle, I finally got back to tidying up an example of using this and created a github project as I couldn't find a similar hello world example to render a textured quad : https://github.com/df3n5/pandora_sdl_gles_hello_world/tree/master/src
  2. J

    SDL + OpenGL mutual existence in same app.

    Sticking to just OpenGL will probably make your life a lot easier. You can easily change from 2D to 3D rendering in OpenGL, without the overhead of tearing down and initializing a new window.
  3. J

    Transparent Sphere (does it look right?)

    Yep this is the way I have done it in the past and it has worked very well. If you parameterize the amount of slices you need on each axis you can get it down to quite an reasonable level while still looking good. I can't really think of a better way of approaching this problem. This tutorial...
  4. J

    EGLPort (interfaces to use EGL with SDL/RAW framebuffers)

    Yep, made a quick hello world example there which seems to work. Tomorrow I'm going to try integrate into my codebase.
  5. J

    EGLPort (interfaces to use EGL with SDL/RAW framebuffers)

    This is awesome! Thanks for the C support, very much appreciated.
  6. J

    Meet me at the FOSDEM 2012! (2012-01-07)

    Good talk Ed! FOSDEM in general was very successful. I wish the gamedev room was a bigger though, could easily have gotten 3 times the visitors if there was room. That said I really enjoyed my weekend there.
  7. J

    Meet me at the FOSDEM 2012! (2012-01-07)

    I'll be there with my pandora. :D
  8. J

    Cave Story on Pandora?

    Cheers guys, I'll give this a bash over the weekend.
  9. J

    Release VVVVVV for Pandora

    This is great news, this is one of my favourite games of the past few years. Good luck dude!
  10. J

    Cave Story on Pandora?

    Is this playable? I have started playing it on my desktop and there is a GP2x build which theoretically means it should run on Pandora? Anyone given this a go? Download : http://www.cavestory.org/downloads_game.php
  11. J

    Doom 3 engine source code close to release!

    Doom 3 uses some pretty fancy lighting techniques (Carmack's reverse and so on) to provide realtime shadows and they are incredibly expensive. I really can't see the Pandora handling any of those. Maybe if you turn all advanced features off you could get something to run? Not sure if you can...
  12. J

    Wars

    Have you considered using Gwt? There are Gwt libraries for canvas / WebGL,etc.
  13. J

    Release Angry Birds for Pandora

    Ported? It's written in Java right? No porting required! Someone probably slapped up their android copy.
  14. J

    Release Mupen64Plus new version runs Zelda OOT and much more !!

    Sound disabled? What frameskip?
  15. J

    Writing a Game in C

    Cheers for the reply dude, your thoughts reflect a lot of what I am thinking at the moment. I am a recent graduate of a course which taught heavy-OO and patterns and I'm now realising that it is of almost no use for my personal interests. I have arrived in that situation many times where I...
  16. J

    Can't open GLES display

    This line looks fishy to me, where is nX11_Display initialised? I assume you are building this from an example somewhere or a book? If so can you link? Edit: Also you are using both SDL and X11? What kind of madness is this? SDL is designed so that you don't have to deal with X11. Choose...
  17. J

    Release Mupen64Plus new version runs Zelda OOT and much more !!

    Yeah I would agree with this, I'm not sure we can get this kind of performance on pandora.
  18. J

    Writing a Game in C

    That page 404ed me, sounds kind of cool though.
  19. J

    Release Komi

    I was being serious! I thought it was a charming title.
  20. J

    3D pandora logo

    All of them are animated! Anyway I like the rotating one best, the first one. Good job.
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