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    GP2X Using Libpng

    Hello I have been trying to get a function that loads PNG files working tonight, to use with rlyeh's minilib, but without much success... bbull found me a nice snipped that was coded for GP32, http://www.gp32.co.nz/snippet_view.php?snippet_id=23, even though it was ment to be used with...
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    GP2X Blitting Functions With Rlyeh's Minilib

    Hey! I'm wondering if anyone know of a document, webpage or some other info on writing blitting functions similair to what SDL have? I'm thinking of migrating from SDL to just using rlyeh's minilib, but todo that I need to code some blitting-functions, so it will be easy to do the jump from SDL...
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    GP2X Floating Points?

    Hi! I have been watching some threads on the forum, and for what I can tell apperently the GP2X doesn't support float-variabels? Since the positions of objects in my game currently depends on float-variabels this is gonna be a problem. :) So, first of all, is it true? And if so, is there any...
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    GP2X Fps Problems?

    Hi again :) I've been having some pretty low FPS (imo) on my SDL-project... Currently it's going at ~700-800 FPS when printing about 16 (quads (you could say I'm blitting about 16 times per frame)), background (1) + text (15)... When comparing to OpenGL it's seems really low, but then again...
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    GP2X Sdl_opengl

    Hi I havn't used SDL before, but I want to code to the GP2X as soon as I can.. Although I have used OpenGL for awhile, and I'm currently testing SDL_OpenGL which works nice. But then again... Will this work on the GP2X, or do I have to use the native-sdl-code? Yours, Sven, Sweden
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