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    Gp2x Multiplayer

    Okay, it may seem like a rehash, but I would really like a centralised place or discussion about the multiplayer capabilities of the GP2X. I have searched the forums and have found no difinative answers on each avenue that could work, or the topic just gets of topic etc. I am asking about GP2X...
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    What Am I Doing Wrong?

    Hi everyone I just got a GP2X the other day and was porting a small game I was making using SDL over to GP2X. I am using Octate's all in one sdk, and a modified makefile from guyfawkes demo app provided in the sdk. I played around a lot with GP32 and the game I made in SDL for GP2X is very...
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    GP32 Wierd Graphics Glitch

    Hi everyone just plodding along with my program, and all was coming along well - for a long time I've had some collision detection routines, but they had some problems. I added some if statements to it, and it seems that the GP32 is overloaded because what is appearing on the screen is not...
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    GP32 Framerates!!

    Hi everyone. Now that the graphics routines are working (largely because of the help I've recieved from generous people on this board, thanks!) I've stepped on another problem. My framerates are all over the place (on real GP32s) usually at 45-50, but shooting up to 95-100 at some spots on the...
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    GP32 Graphics In Mr.mirko's Sdk

    Hi all I've just been converting my project to Mr.Mirko's great SDK, but run into problems with my tile engine. Any time I run the funtion gp_drawTiled16((u16*)RanchTiles, TransColour, TileSize, Tile, XPos, YPos, framebuffer[swapper]); it compiles fine but crashes the GP32. I read on the help...
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    GP32 Weird 16bit Mode

    Hello everyone. Recently tried to get 16bit mode working, and having a little trouble! The code loads and compiles of course, but what is displayed on screen is another matter. All the colours are fine, and I don't have 4 screens or anything like that, but the image is kinda stretched towards...
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    GP32 Crashing When I Change The Palette

    Hello to all again, I've run into a really strange problem! :( This code used to work, and after I added a few features into my program, it's started crashing when I change the palette (or more specifically, when I build a new palette) So I started chopping all of the other code out and...
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    GP32 Reliable Timer

    Hello everyone. I searched around on ticks and how many are per second, and it was 64 ticks per second for 66Mhtz I think, but when I tried to program a timer into my game and tested it on GeePee32 and on a real console it was very erratic, the timer only going down a second "when it felt like...
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    GP32 Gp32 Which Compiler?

    I've been using MiniGP32 for a while now (which uses an old version of gcc I think) and read about devkitarm V8 with the latest gcc, so I downloaded that, but before I muck around setting it up, I have a few questions. 1) Have I actually downloaded the best compiler out at the moment, or is...
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    GP32 Gp 16 Bit

    Hi everyone, I have two questions, I'd be very happy if you could answer them for me. :) 1): The other day while coding I realised that .gpg files can only be 8-bit (256 colours), but I am planning on making my game 16 bit, so how can I have graphics to load on the SMC later, if I can't have...
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    GP32 Gp32 Fonts

    Hi everyone. I recently wanted to change the font for my program. I looked on the official Gamepark Dev Tool, and it supports two formats. .hft (mainly Korean only font format) and .fnt (isn't that a really old dos format?) Well anyway I don't have any fonts in those two formats so I searched on...
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    GP32 SEF FILES!!

    Please help me! If I convert my sounds to c source code and include them into my main .fxe file the sounds work almost fine (except for the annoying clicking sound) but, if I convert them to .sef files and load them into an unsigned short pointer (unsigned short*) I either get silence or servere...
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    GP32 Fade ins

    I know how to fade to black and to white using Gamepark's standard GpLcdFade commands, but I was wondering if anyone knew how to fade from black or from white *into* a image, not just from an image to black or white? Thanks guys and girls! -Aal
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    GP32 "double clicking"

    Hi everyone, I'm making a game where if you press and hold a direction it moves the character that way, but I also want to know how to make him run. I want you to have to "double click" the direction stick in that direction to run, but i have no idea how to program it. Can...
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    GP32 16 bit graphics mode

    Hi everyone. I was recently playing around with the 16bit graphics mode. I use the command GpGraphicsModeSet(NULL, 16); (or whatever it is) to set it to 16 bit, but when I compile, I get 4 screens and all of the graphics are corrupted! I know I'm supposed to use GpBitBlt16(blah) instead of...
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    GP32 .SEF, and the GpTextOut function

    Hi everyone. I have two main questions. First, the .sef file format I have found code from gamepark that allows me to load .gpg files from a smc, assign them to a pointer and then allow me to use the GpBitBlt or GpTransBlt etc functions on them. However, I have found no code to do the same with...
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