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    Gp2x Multiplayer

    About never finding someone else with a GP2X, I have 2 friends with one :) . And I really want to avoid connecting to computers or something else to facilitate multiplayer gaming, I am thinking strictly console to console, through cables or otherwise, how to get/build them, and how to actually...
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    Gp2x Multiplayer

    Okay, it may seem like a rehash, but I would really like a centralised place or discussion about the multiplayer capabilities of the GP2X. I have searched the forums and have found no difinative answers on each avenue that could work, or the topic just gets of topic etc. I am asking about GP2X...
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    What Am I Doing Wrong?

    Thanks a lot Woogal!
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    What Am I Doing Wrong?

    thanks for the replies Squidge and Woogal! I'm not killing the menu or setting the MHtz in any way, and am just compling, copying to sd and then running from the main menu on the gp2x. Will killing the menu help? If so, how do I kill the menu (and where? is it in the main code or makefile?) or...
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    What Am I Doing Wrong?

    Hi everyone I just got a GP2X the other day and was porting a small game I was making using SDL over to GP2X. I am using Octate's all in one sdk, and a modified makefile from guyfawkes demo app provided in the sdk. I played around a lot with GP32 and the game I made in SDL for GP2X is very...
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    GP32 Wierd Graphics Glitch

    I am using doubble buffering as far as I know!! This is double buffering, isn't it? u16 *framebuffer[2]; framebuffer[0] = (u16*)FRAMEBUFFER1; framebuffer[1] = (u16*)FRAMEBUFFER2; gp_setCpuspeed(133); gp_initFramebuffer(framebuffer[0],16,85); and then to swap buffers: void...
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    GP32 Wierd Graphics Glitch

    Thanks so much Pea, I'll look into that! :D
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    GP32 Wierd Graphics Glitch

    Okay that sounds like a great idea, but I've no idea how to do that! My makefile looks like this: # Only edit PRG and OBJS # Dont touch anything else CC = arm-elf-gcc LD = arm-elf-gcc AS = arm-elf-as AR = arm-elf-ar PRG = GPRanchr OBJS = GPRancher.o Backup/gp_asmlib.o Backup/gp_clipped.o...
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    GP32 Wierd Graphics Glitch

    I took away -O2 from my makefile and the problem's fixed, but I hope it doesn't slow it down too much! Wonder what it's problem is... :( Thanks for your help pea :)
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    GP32 Wierd Graphics Glitch

    Does noone know how to fix this problem?
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    GP32 Wierd Graphics Glitch

    Yeah, I searched and found the other version of the lcd code thingy, but had no effect! I'm using the latest version of mr mirko's sdk aswell. Did anyone else fix the problem another way? Thanks for your help.
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    GP32 Wierd Graphics Glitch

    Hi everyone just plodding along with my program, and all was coming along well - for a long time I've had some collision detection routines, but they had some problems. I added some if statements to it, and it seems that the GP32 is overloaded because what is appearing on the screen is not...
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    GP32 Framerates!!

    Hi everyone. Now that the graphics routines are working (largely because of the help I've recieved from generous people on this board, thanks!) I've stepped on another problem. My framerates are all over the place (on real GP32s) usually at 45-50, but shooting up to 95-100 at some spots on the...
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    GP32 Graphics In Mr.mirko's Sdk

    Right I'll give that a go too. Thanks blah. :)
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    GP32 Graphics In Mr.mirko's Sdk

    Have you had experience with the gp_fastSolidBlit() functions? Do you know how to use them? otherwise do you know where some examples on how to use memcpy() with MrMirko's graphics in mind? Thanks for your help kissbengt.
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    GP32 Graphics In Mr.mirko's Sdk

    I'm using the .95 verson of Mr.Mirko's sdk i believe. I changed SDKs because 16bit graphics was giving me hell with the origional SDK and I wanted to use mods too. But even doubling the CPU speed (from 66 to 133) still doesn't get to the same speed that the orig. SDK did. Here is my tile...
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    GP32 Graphics In Mr.mirko's Sdk

    Hi! Thanks that fixed the problem and now my program has been ported from the official SDK to Mr Mirko's one. However it's running at less than 1/2 the speed that it was before I ported it! Everything is the same except the graphics functions. Are Mr.Mirko's tile funtions slow? Or is it...
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    GP32 Graphics In Mr.mirko's Sdk

    Hi all I've just been converting my project to Mr.Mirko's great SDK, but run into problems with my tile engine. Any time I run the funtion gp_drawTiled16((u16*)RanchTiles, TransColour, TileSize, Tile, XPos, YPos, framebuffer[swapper]); it compiles fine but crashes the GP32. I read on the help...
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    GP32 Weird 16bit Mode

    Brilliant! Thanks!
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    GP32 Weird 16bit Mode

    Wow! I resized the image to 160 x 168 and there is no distortion! That is so weird! how do I work out 8-byte boundries? Just divide the number by 8 and if it's a whole number, it's okay? Thanks for your help!
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