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    Psu Requirements

    Well, I received my GP2X today, and for as long as the batteries held out I've been pretty happy with it. But if I don't want to use batteries? ADAPTER INPUT: 3.3V 1A 1 *amp*?! Wow. I mean really. Wow. My 300mA regulated supply needs an upgrade ;) Anyway, building dev tools now, so...
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    Xroar 0.13 Released

    Most of the recent work has been on more accurate virtual disk support, so no real benefits there to the GP32 version, but there were some fixes to the PIA interface that make a few more games work (Ghost Attack, Time Bandit). More information and downloads here...
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    Xroar 0.12 Released

    Since the pre-release, the only differences for the GP32 are: Address-dependent CPU rate (the "high speed poke") implemented, and GP32 clock rate has had to be upped (to 80MHz) to cope with that. Oh, and DOS ROMs are now separate (no need for the big 24K all-in-one ROM). Most of the...
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    Test Release Of Xroar

    Not front-page-news material, but in case you're interested, I've just uploaded the current state-of-play for XRoar. Updates that affect the GP32 version are: Simulates basic NTSC video artifacts Chatboard support (finally!) Autoruns programs from cassette files Unfortunately I think I also...
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    Yet More Xroar

    Just released v0.10. GP32-wise, it fixes the last emulation bug I know of (Racer Ball! Rommel 3D!) and more importantly ( ;) ) massively reduces the CPU needed. Now runs at 66MHz thanks to some rewritten video (and audio, but think I got more from the video) routines...
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    New Version Of Xroar Dragon Emulator

    I've put up a new version of XRoar (previously GPRoar, but I decided changing the name just for the GP32 version was silly if I was going to develop them as a single codebase), the Dragon 32/64 emulator. Version 0.7-pre1 (pre1 because the source code tarball isn't nearly as tidy as it should...
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    GP32 How To Build A Cross Compiler (unix/linux)

    Compiling something recently, I was disappointed with the speed and thought maybe a more recent version of gcc would help. Didn't find anything online specific to building a cross-compiler for GP32, so struggled through myself. Had a few failures, due to the SDK libraries being compiled one...
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    GPRoar - Dragon emulator

    Hiya - just a quick note that I'm hacking on a Dragon 32/64 emulator (will do Tandy Coco too) for the GP32. It's all incredibly pre-anything at the moment, but you *can* play games on it (albeit a little under full speed, and with no sound at the moment, and only if you *also* use the SDL...
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