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    Our New Machine, Pandora

    the pro's and con's of adding an individual feature don't take into account the cons of having multiple features together. which is the point im trying to get at, you still have to use your own judgement to make sure all the things you pick work well together, and didn't just get included...
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    Our New Machine, Pandora

    I wouldn't have bothered with a keyboard either. I'm aware that the majority of people asked said they'd rather it had one, but my problem is that simply asking "what do you want in your handheld" isn't very constructive at all. for example do you want the cpu twice as fast? of course you do...
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    Our New Machine, Pandora

    Just seen/read about the specifications and thought i'd give my 2c. I really quite dig the specifications, but so many details are missing - does the gpu share the system ram? if so DDR is going to seriously cripple the fill rates, how quick is the pipeline between the cpu and gpu? and cpu/gpu...
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    I Just Got My Gp2x!!!

    Last system I had was ye olde GP32, tempted to get the new model for (writing) homebrew. Seems like a mixed bag of results at the moment, lots of minor niggles etc. Would you guys who have one say that it's still worth the price even taking the niggles into account?
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    Gigas Bitten The Dust????

    Well, i spent a few days coding a whole new menu system which didnt work out - i wanted it a bit more 'windows' so you could have multiple things open, and used a cursor to tick box's and change values by clicking arrows. it looked much better, but isnt actually very good with a d-pad as it...
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    Gigas Bitten The Dust????

    Hiya - i haven't been on here for a while (too much time in World of Warcraft) but Gigas is far from dead. its not really a platform specific project so even if the GP32 community suddenly died, i'd still work on the project and port it over to some other formats. I have a PSP and a DS, the DS...
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    Gigas Engine 0.7.5

    Because of the amount of features i've managed to cram in lately, the next release may jump straight to 0.9.0 - hopefully it'll have everything minus audio done and dusted which means you can make a game, and do all the stuff i've been promising since i first announced the project years ago. At...
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    Gigas Engine 0.7.5

    I have somer good news for you then - as projectiles will be in the next release ;)
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    Gigas Engine 0.7.5

    Hiya Rick, i think your probably the chap i just sent an e-mail to! To answer your questions. 1.) Once the GP32 version is done, i'll be porting it to PC and other formats which will be compatible, so you can play games made on the GP32, on the PS2 version for example - but for now im only...
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    Gigas Engine 0.7.5

    Its the hols, so im having to spend time with family (boooooorrrrrring!) - i think i've fixed all the bugs now anyway :D
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    Entities Not Moving

    Strange, was the logo the correct 320x240 one, or the older smaller file?
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    Gigas Engine 0.7.5

    Indeed, unless its a multi-player game i dont really see the need in showing what armour is worn or what weapon is equipped. weapons may be linked to a certain attack animation, so if you wanted to you have a different attack depending on what weapon is equiped - but the look of your character...
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    Gigas Project Discussion

    maps support custom tilesets, so you could make two tilesets - one for normal, one for dark - maybe have it start off normal, then later change to dark.
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    Mappy Support

    it has the 'rotate' function built into gigas so once you've imported a mappy map you could correct its rotation - but i can't remember the export settings for mappy. it isnt the default, its the most crude settings export as array[x][y], and export to .txt file... or something like that
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    Gigas Engine 0.7.5

    well, the most daunting features (other than learning how to code for the GP32) would be the cutscenes and dialog, which are both implemented now - so it should be plain sailing from here on. im not looking forward to totally re-doing the interface when it reachs version 1.0, because its going...
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    Gigas Engine 0.7.5

    Here is what i've coded since 0.7.1 (for 0.7.5) so far... + Fixed 'Show Image' command during cutscenes + Hotspot editing has fail safes (checks one is selected) + Map Setting 'Special Effect' now cycles properly + NPC's now face player when spoken to + 'Screen Effects' are no longer drawn...
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    Mappy Support

    you can use Mappy already mate, and then just export it into raw format which Gigas supports - its in the tutorial PDF. Oops! just checked the tutorial and i must of missed it out - i used to create the maps for the early builds in Mappy back before i had the editor working. If anybody has a...
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    Game Logo Screen

    Hiya, i changed the logo size to 320x240 in the latest build, so that you could do a full screen title screen with it if you wanted to, i updated the templates to 320x240 so if you just want to paste or resize your current logo into a 320x240 canvas it'll then display correctly. -Pirotic
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