Perfect! Not sure if you prefer github or bitbucket, but if you go with github, I'll add you to our repository too in case you want to make any edits when you come across them -- just a friendly gesture, not meant to be any kind of obligation :)
Xperia64 is correct, I would prefer to have the code as close to the original folder structure as possible, with the Android project in its proper place (wish I would have done so from the start). If it were just me working on the source, I would just scrap it and do the restructure now, but in...
I'll be working the Open Pandora project into our repository once it is public. This will probably prompt some restructuring of our folders (that is one of the reasons I've been wanting to incorporate an Open Pandora port - to help keep our repository more in-line with upstream Mupen64Plus). ...
I'm as eager to see this happen as anyone. If someone else succeeds in getting Mupen64Plus 2.0 running on the Open Pandora before I do, I'll "steal with pride" to work the project it into our repository, and post updates parallel to the Android Edition updates. My vision is to start with a...
Weird refering to the repository as "Paul's Code" (an unintentional consequence of my website domain, I'm afraid). I had very little to do personally with these video plugin ports (Kris did the bulk of the work porting Rice and Glide64mk2 to GLES2, and littleguy did an outstanding job...
I still intend to, just been really busy. I got stumped on the SDL linkage, but there have been some changes since then so I'll come back to it with a fresh perspective.
I'll do a release as soon as I get the video working (possibly this weekend). It's hard to estimate how long it will take to solve bugs that are difficult to track down (I would have thought I'd have it figured out a week or two ago). There are other things that are factoring into this as...
Also, forgot to mention for anyone who hasn't been by my forum, work is going into porting glide64mk2 to GLES2, so the Open Pandora will hopefully benefit from a new video plugin in the near future (besides the existing gles2n64 and gles2rice plugins). Always nice to have options, when it comes...
Yes, I've structured the project so that both the Android and Open Pandora are built from a single tree. Next on my agenda is getting that tree to closely mirror Richard's repository in structure. Currently, Sven (ecsv) is doing a great job keeping the two repositories in sync, but with my...
I'm currently trying to track down a problem with the SDL video piece (screen is black, but otherwise the emulator is running), so I haven't looked at those specific questions very closely yet, but I'll answer them as best I can.
1) Multiplayer will be done by setting the proper values in...
I just wanted to let everyone know I haven't abandoned the Open Pandora port. I had expected to have the basic project set up by now, but I'm realizing there are a lot of layers I added to the "onion" that is the Android port, and it is taking significant effort to peel them away in such a...
Xperia64 mentioned he would help with getting a front-end hooked up, but I'm mainly going to focus on getting the new updated core and plug-ins to compile and run on the pandora with whatever basic front-end, then plug it into the repository and try and recruit another dev or two to take on the...
If I had a phone with an x86 processor, like the Razr i, it would be easier for me to start the GLES2 parts now. With only ARM devices, it is difficult to do a whole lot until the assembly to C conversion is complete. There are many other things to work on, so I am definitely not trying to rush...
I am still working on this. The pace will be a lot slower though since it wasn't funded (working on it in my free time instead of doing it full-time like I originally planned). The module I'm doing first is on writing games for Android. It will assume experience with Java and XML though (will...
I am currently working on porting my Android port back to the Open Pandora, and mapping functions like save-state will work with it. Hoping to have it ready in the next couple weeks or so (I'll let everyone know). I won't have time to work on a front-end for it though, so it will be...
Well, I originally figured it would be a much more popular reward than it turned out, and a way to bring in new backers. The idea kind of flopped, so I'll have to consider how to handle the exclusiveness factor without shafting the folks who increased their pledges in order to receive an...
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