I wouldn't call it "dead" but more like finished. I've been reading the documentation and I've even practiced coding basic projects using this engine.
In it's current state this engine has more than enough features for game development:
3D model rendering
Sprites
Shaders
Sounds
Input...
So while browsing the internet today looking for a graphics engine to begin Android game development I came across this:
http://code.google.com/p/catcake/
It's a graphics engine that supports Windows, Linux, & Android!
You can get the source and binaries from the link above along with all...
Sorry for resurrecting an old thread... (I always find it better than creating a new one.)
I've been MIA from the Pandora scene for awhile and was wondering.. Is there an engine that can render 3D yet?
If not what 2D engines would you recommend?
Hey, Pandora-ers, I had a couple questions about 3D rendering and a couple engines...
Is Penjin in an use-able state for 3D rendering? Can I develop basic 3D applications with it?
Besides the new Irrlicht and Ogre libraries are there any other hardware accelerated 3D rendering engines out...
I have all of the libraries setup I get these errors when trying to compile in Code::Blocks 10.05 with Ubuntu 10.10
/home/kordell/Downloads/jnrdev2example/jnrdev #2.o||In function `main':|
jnrdev #2.cpp|| undefined reference to `gfx_init(int, int, bool)'|
jnrdev #2.cpp|| undefined reference...
I'm sorry to hear about your friend :( Based on his code he seemed like an amazing programmer and he even programmed Super Mario War a game I played regularly in the past on my Dreamcast.
Now back to the original question:
Has anyone gotten any of the tutorial examples to run?
Hey everyone,
So earlier today I was browsing around the interwebs when I came across this little gem...
JNRDEV Platforming Tutorials (SDL)
It's a guide on making a platform game using SDL and it comes with source code and everything.
It comes with examples on how deal with:
Tile based...
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