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  1. TrashyMG

    What are you doing with your Pandora?

    Had the same thought.
  2. TrashyMG

    Amiga Thread.

    So several Amiga related updates, Several months ago I got to be an early adopter of a new Apollo-Computer based accelerator card for the Amiga 2000 (Salamander), this one slots into the CPU expansion slot of the A2000. It's basically the V4 Firebird (For the A500), just on an expansion board...
  3. TrashyMG

    Audio Driver (with bounty!)

    I mean where else would you set it up?
  4. TrashyMG

    Help Needed with eFPGA and Game Development on Pyra

    I'd love to see any screenshots of how you wedged an eFPGA into the Pyra.
  5. TrashyMG

    Maintained list of all remaining issues. Call to help.

    Far as I know this commands with the OMAP5432 it sets both cores implicitly with the default commands
  6. TrashyMG

    Vivaldi install

    I manually installed it a while ago it's a fantastic browser for the Pyra, I didn't bother adding the repo, but it's likely the better and less lazy way of doing it.
  7. TrashyMG

    Absurdism corner

    Oddly I've been driving by that exact Walmart on some field service work I've been doing lately.
  8. TrashyMG

    DBP repository

    I mean I think you should be able to put them in the root filesystem, but generally the intent of the DBP system is for them to be on removable SD card media. If you can't create folders even as root, I wonder if you may have an issue with your current install. If you can't create directories on...
  9. TrashyMG

    Medal of Honor: Allied Assault War Chest on Pyra/OpenPandora?

    @ptitSeb has ported a good majority of the Pandora software library, has a well established environment for porting to the platform and done a lot of Quake engine ports, so he's been around the block so to speak. I have been working 6 days a week lately, so time has been my enemy on trying to...
  10. TrashyMG

    *Sniff* they all grown up? GP32, Wiz, etc!

    Wish I got into the older handhelds before the Pandora, but I guess I came in at the right time for that. Still gets a lot of use and batteries are in good condition.
  11. TrashyMG

    Medal of Honor: Allied Assault War Chest on Pyra/OpenPandora?

    It's a Quake 3 engine game, the official launch requirements were 256MB and 512MB recommended for system ram.
  12. TrashyMG

    Medal of Honor: Allied Assault War Chest on Pyra/OpenPandora?

    I've have had no time this weekend, but I would have done exactly what @Farox would have done. I still need to dig up my game discs...
  13. TrashyMG

    Medal of Honor: Allied Assault War Chest on Pyra/OpenPandora?

    Actually the OpenPandora uses Angstrom, mostly as the internal storage for the OS is only 512MBs.. the Pandora was designed in 2008, and basically has first gen Android hardware, but amazingly we can do a lot with a light weight OS. Edit: with such an older codebase for the Pandora it will...
  14. TrashyMG

    Medal of Honor: Allied Assault War Chest on Pyra/OpenPandora?

    To be fair we're two released behind...
  15. TrashyMG

    Medal of Honor: Allied Assault War Chest on Pyra/OpenPandora?

    We're still using 3.3.2 with the stable version of the Pyra OS, and it seems 'api.location.type' wasn't supported for C prior to version 3.4.. We're expected to get everything working stable in the latest debian release in the near future, but it's a slow process. I suppose I can compile BISON...
  16. TrashyMG

    Medal of Honor: Allied Assault War Chest on Pyra/OpenPandora?

    @TeDaDeS I had an initial look myself and got to the same road block. I may try it on a newer version of debian when I get time to set that up, I suspect maybe the stock OS is running too old of a version of BISON... but that is just my current theory.
  17. TrashyMG

    Medal of Honor: Allied Assault War Chest on Pyra/OpenPandora?

    I can give it shot for a Pyra version as I have a decent dev setup on my unit currently. I have a long weekend coming up, I'll see what I can do. As for Pandora, I used to have a decent cross-compiler, but that is gone now... I have the base game in my collection somewhere to get the data files.
  18. TrashyMG

    Release Tileworld

    I updated Wally's original port of Tile World, it now scales to the screen properly thanks to sdl12-compat libraries and gl4es to handle SDL1.2 to SDL2 conversion. https://pyra-handheld.com/repo/apps/5
  19. TrashyMG

    Should I have received my final order eMail already?

    The nubs were the same as the Pandora and they went out of production post development of the iCP2 boards basically killed the project as they would have to re-design it with entirely different Nubs, the funding wasn't there, also it was a Circus already with delays and such.
  20. TrashyMG

    Should I have received my final order eMail already?

    Not sure who is gatekeeping you, but I doubt it's in the name of perfection, that ship has sailed long ago.
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